Career and Program Description
The program is located at the Cascade Campus. The entry level multimedia courses are generally offered each term and students begin taking classes during any term. Fall term start is recommended. A variety of advanced, 200 level courses are also offered.
Degrees and Certificates Offered
Associate of Applied Science Degree
Multimedia
Video Production & Emerging Media
One-Year Certificate
Multimedia
Less Than One-Year: Career Pathway Certificate
Multimedia
Academic Prerequisites
Multimedia AAS , Video Production & Emerging Media AAS and all certificates
- Students entering the program must possess strong Macintosh or Windows computer management skills and be familiar with essential software such as word processing and draw/paint programs.
Academic Requirements
Multimedia AAS , Video Production & Emerging Media AAS and all certificates
- All courses must be completed with a grade of "C" or "P" or better.
Non-Academic Prerequisites
- None
Non-Academic Requirements
- None
Associates of Applied Science Degree
Multimedia
Video Production & Emerging Media
Multimedia AAS Degree
Minimum 100 credits. Students must also meet Associate Degree Comprehensive Requirements and Associate of Applied Science Requirements. Students must complete a total of four courses of General Education. Some courses specified within the program may be used as General Education. Math/computation competency is met through the math course(s) required in the program of study. Students should consult with program advisors for course planning.
Course of Study
The coursework listed below is required. The following is an example of a term-by-term breakdown.
First Term | Credits | |
---|---|---|
CS 160 |
Exploring Computer Science * or Introduction to UNIX or Introduction to Computer Games |
4 |
MM 110 | Introduction to Multimedia | 1 |
MM 120 | Multimedia Design | 2 |
MM 130 | Multimedia Graphic Video and Audio Production | 3 |
MM 140 | Multimedia Authoring I | 3 |
Second Term | ||
MM 150 | Multimedia Project Review, Testing and Delivery | 1 |
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 230 | Graphics for Multimedia | 4 |
MM 235 | Video Editing | 4 |
Multimedia Program Electives | 3 | |
Third Term | ||
ART 103 | Understanding New Media Arts * | 4 |
BA 131 or BA 235 |
Introduction to Business Technology or Social Media Marketing |
4 |
MM 220 | Multimedia Design II | 3 |
MM 232 | 3D Modeling and Animation | 3 |
Fourth Term | ||
BA 205 | Business Communication Using Technology | 4 |
COMM 130 |
Business & Professional Communication or or Argumentation, Advocacy, and Debate or |
4 |
MM 270 or MM 259 |
Writing for Multimedia or Screenwriting/Preproduction |
3 |
Multimedia Program Electives | 3 | |
Fifth Term | ||
ART 115 | Basic Design: 2D Foundations * | 4 |
ART 131A | Drawing I * | 4 |
Multimedia Program Electives | 8 | |
Sixth Term | ||
ART 116 | Basic Design: Color Foundations * | 4 |
WR 122 | Composition II (WR122=WR122Z) Z | 4 |
Multimedia Program Electives | 4 | |
General Education: 1 course | ||
Seventh Term | ||
ART 117 | Basic Design: 3D Foundations * | 4 |
MTH 105 | Math in Society (MTH105=MTH105Z) Z | 4 |
General Education: 1 course | ||
Eighth Term | ||
MM 250 | Advanced Multimedia Project Development I | 3 |
Total Credits | 100 |
- *
Could be used for General Education.
- Z
This course is part of Oregon Common Course Numbering. The following courses are equivalent:
COMM 111 and COMM 111Z
COMM 214, COMM 218, and COMM 218Z
MTH 105 and MTH 105Z
WR 122 and WR 122Z
Multimedia Program Electives
Code | Title | Credits |
---|---|---|
MM 110 | Introduction to Multimedia | 1 |
MM 112 | Digital Media Foundations | 2 |
MM 114 | Visual Storytelling | 3 |
MM 116 | DIY Video | 2 |
MM 120 | Multimedia Design | 2 |
MM 121 | Intro to Game Art Development | 2 |
MM 123 | Podcasting | 3 |
MM 125 | Video Industry Survey | 1 |
MM 126 | Sound for Picture | 4 |
MM 129 | Sound Production | 4 |
MM 130 | Multimedia Graphic Video and Audio Production | 3 |
MM 134 | Directing for Narrative | 3 |
MM 140 | Multimedia Authoring I | 3 |
MM 142 | Introduction to Augmented Reality | 1 |
MM 145 | Acting for Recording | 4 |
MM 146 | Directing Actors for Recording | 4 |
MM 150 | Multimedia Project Review, Testing and Delivery | 1 |
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 210 | Audio Technician I - Intro | 4 |
MM 211 | Audio Technician II - Multitrack/Post | 4 |
MM 212 | Audio Technician III - Project Management | 4 |
MM 213 | Audio Technician IV - Capstone Project | 4 |
MM 215 | Introduction to Stop Motion Animation | 4 |
MM 220 | Multimedia Design II | 3 |
MM 221 | Game Level Design | 3 |
MM 222 | Client Video & Producing | 4 |
MM 224 | Drone Videography | 3 |
MM 225 | Game Art Pipeline | 3 |
MM 228 | 360/VR Filmmaking | 4 |
MM 231 | 2D Game Graphics & Animation I | 4 |
MM 232 | 3D Modeling and Animation | 3 |
MM 233 | 3D Character Modeling and Animation | 3 |
MM 236 | Digital Media Distribution | 3 |
MM 237 | Video Compositing and Effects | 4 |
MM 239 | Advanced Video Editing | 4 |
MM 242 | Immersive Technologies: Introduction to Unity | 4 |
MM 243 | Immersive Technologies: Unity II | 4 |
MM 246 | Post-Production Sound for Video | 2 |
MM 247 | Field Sound for Video | 2 |
MM 248 | AR/VR Fundamentals and Development I | 4 |
MM 249 | AR/VR Development II | 4 |
MM 251 | Advanced Multimedia Project Development II | 3 |
MM 253 | Intermediate Modeling and Texturing | 3 |
MM 254 | Character Rigging and Animation | 3 |
MM 256 | Graphics for Multimedia II | 4 |
MM 258 | Advanced Video Compositing | 4 |
MM 259 | Screenwriting/Preproduction | 4 |
MM 260 | Video Foundations | 3 |
MM 261 | Narrative Production | 4 |
MM 262 | Documentary Production | 4 |
MM 263 | Cinematography/Lighting | 4 |
MM 264 | Live Multi-camera Production I | 4 |
MM 265 | Live Multi-camera Production II | 4 |
MM 266 | Post-Production: Color Correction | 4 |
MM 267 | Visual Effects Lab | 4 |
MM 268 | Producing and Directing Independent Film | 4 |
MM 270 | Writing for Multimedia | 3 |
MM 271 | Interactive Storytelling | 4 |
MM 273 | Immersive Tech: Unity III | 4 |
MM 275 | Music Video Production | 4 |
MM 278 | Game Physics | 4 |
MM 279 | Accessibility and Equity in Digital Development | 4 |
MM 280 | Cooperative Work Experience in Multimedia | 1-3 |
MM 284 | Portfolio Development | 3 |
UAS 100 | Career Explorations and Intro to Unoccupied Aircraft Systems | 1 |
UAS 101 | UAS Pilot Test Prep | 2 |
UAS 102 | UAS Flight Operations | 2 |
Video Production & Emerging Media AAS Degree
Minimum 92 credits. Students must also meet Associate Degree Comprehensive Requirements and Associate of Applied Science Requirements. Students must complete a total of four courses of General Education. Some courses specified within the program may be used as General Education. In addition to required courses in the program of study, students must satisfy MTH 58/65 competency. Students should consult with program advisors for course planning.
Video Production & Emerging Media Degree Courses
First Term | Credits | |
---|---|---|
ART 140A | Introduction to Digital Photography * | 4 |
MM 112 | Digital Media Foundations | 2 |
MM 114 | Visual Storytelling | 3 |
MM 116 | DIY Video | 2 |
MM 235 | Video Editing | 4 |
Second Term | ||
MM 125 | Video Industry Survey | 1 |
MM 129 | Sound Production | 4 |
MM 230 | Graphics for Multimedia | 4 |
MM 259 | Screenwriting/Preproduction | 4 |
MM 260 | Video Foundations | 3 |
Third Term | ||
MM 134 or MM 145 | Directing for Narrative or Acting for Recording | 3 |
MM 236 | Digital Media Distribution | 3 |
MM 239 | Advanced Video Editing | 4 |
MUC 218 or MM 279 | Digital Arts & Equity or Accessibility and Equity in Digital Development | 4 |
Fourth Term | ||
MM 237 | Video Compositing and Effects | 4 |
MM 261 or MM 126 | Narrative Production or Sound for Picture | 4 |
MM 263 or MM 269 | Cinematography/Lighting or Production Design and Art Direction | 4 |
General Education | ||
Fifth Term | ||
MM 228 | 360/VR Filmmaking | 4 |
MM 258 or MM 266 | Advanced Video Compositing or Post-Production: Color Correction | 4 |
MM 262 or MM 222 | Documentary Production or Client Video & Producing | 4 |
General Education | ||
Sixth Term | ||
MM 224 or MM 123 | Drone Videography or Podcasting | 3 |
MM 271 | Interactive Storytelling | 4 |
MM 275 or MM 267 | Music Video Production or Visual Effects Lab | 4 |
MM 284 | Portfolio Development | 3 |
General Education | ||
Total Credits | 92 |
- *
Could be used as General Education
One-Year Certificate
Less than One-Year: Career Pathway Certificate
Multimedia One-Year Certificate
Minimum 60 credits. Students must meet all certificate requirements.
Course of Study
The coursework listed below is required. The following is an example of a term-by-term breakdown.
First Term | Credits | |
---|---|---|
MM 110 | Introduction to Multimedia | 1 |
MM 120 | Multimedia Design § | 2 |
MM 130 | Multimedia Graphic Video and Audio Production | 3 |
MM 140 | Multimedia Authoring I | 3 |
MM Support Electives | 3 | |
Second Term | ||
MM 150 | Multimedia Project Review, Testing and Delivery | 1 |
MM 160 | Marketing Yourself as a Multimedia Professional § | 2 |
MM 230 | Graphics for Multimedia § | 4 |
MM 235 | Video Editing | 4 |
MM Program Electives | 4 | |
Third Term | ||
MM 270 or MM 259 | Writing for Multimedia § or Screenwriting/Preproduction | 3 |
MM Program Electives | 8 | |
MM Support Electives | 5 | |
Fourth Term | ||
MM 250 | Advanced Multimedia Project Development I | 3 |
MM Program Electives | 8 | |
MM Support Electives | 6 | |
Total Credits | 60 |
- §
Course contains Related Instruction and cannot be substituted with another course; Related Instruction details can be viewed here.
Multimedia Program Electives
Code | Title | Credits |
---|---|---|
MM 110 | Introduction to Multimedia | 1 |
MM 112 | Digital Media Foundations | 2 |
MM 114 | Visual Storytelling | 3 |
MM 116 | DIY Video | 2 |
MM 120 | Multimedia Design | 2 |
MM 121 | Intro to Game Art Development | 2 |
MM 123 | Podcasting | 3 |
MM 125 | Video Industry Survey | 1 |
MM 126 | Sound for Picture | 4 |
MM 129 | Sound Production | 4 |
MM 130 | Multimedia Graphic Video and Audio Production | 3 |
MM 134 | Directing for Narrative | 3 |
MM 140 | Multimedia Authoring I | 3 |
MM 142 | Introduction to Augmented Reality | 1 |
MM 145 | Acting for Recording | 4 |
MM 146 | Directing Actors for Recording | 4 |
MM 150 | Multimedia Project Review, Testing and Delivery | 1 |
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 210 | Audio Technician I - Intro | 4 |
MM 211 | Audio Technician II - Multitrack/Post | 4 |
MM 212 | Audio Technician III - Project Management | 4 |
MM 213 | Audio Technician IV - Capstone Project | 4 |
MM 215 | Introduction to Stop Motion Animation | 4 |
MM 220 | Multimedia Design II | 3 |
MM 221 | Game Level Design | 3 |
MM 222 | Client Video & Producing | 4 |
MM 224 | Drone Videography | 3 |
MM 225 | Game Art Pipeline | 3 |
MM 228 | 360/VR Filmmaking | 4 |
MM 231 | 2D Game Graphics & Animation I | 4 |
MM 232 | 3D Modeling and Animation | 3 |
MM 233 | 3D Character Modeling and Animation | 3 |
MM 236 | Digital Media Distribution | 3 |
MM 237 | Video Compositing and Effects | 4 |
MM 239 | Advanced Video Editing | 4 |
MM 242 | Immersive Technologies: Introduction to Unity | 4 |
MM 243 | Immersive Technologies: Unity II | 4 |
MM 246 | Post-Production Sound for Video | 2 |
MM 247 | Field Sound for Video | 2 |
MM 248 | AR/VR Fundamentals and Development I | 4 |
MM 249 | AR/VR Development II | 4 |
MM 251 | Advanced Multimedia Project Development II | 3 |
MM 253 | Intermediate Modeling and Texturing | 3 |
MM 254 | Character Rigging and Animation | 3 |
MM 256 | Graphics for Multimedia II | 4 |
MM 258 | Advanced Video Compositing | 4 |
MM 259 | Screenwriting/Preproduction | 4 |
MM 260 | Video Foundations | 3 |
MM 261 | Narrative Production | 4 |
MM 262 | Documentary Production | 4 |
MM 263 | Cinematography/Lighting | 4 |
MM 264 | Live Multi-camera Production I | 4 |
MM 265 | Live Multi-camera Production II | 4 |
MM 266 | Post-Production: Color Correction | 4 |
MM 267 | Visual Effects Lab | 4 |
MM 268 | Producing and Directing Independent Film | 4 |
MM 270 | Writing for Multimedia | 3 |
MM 271 | Interactive Storytelling | 4 |
MM 273 | Immersive Tech: Unity III | 4 |
MM 275 | Music Video Production | 4 |
MM 278 | Game Physics | 4 |
MM 279 | Accessibility and Equity in Digital Development | 4 |
MM 280 | Cooperative Work Experience in Multimedia | 1-3 |
MM 284 | Portfolio Development | 3 |
UAS 100 | Career Explorations and Intro to Unoccupied Aircraft Systems | 1 |
UAS 101 | UAS Pilot Test Prep | 2 |
UAS 102 | UAS Flight Operations | 2 |
Multimedia Support Electives
Code | Title | Credits |
---|---|---|
ARCH 126 | Introduction to AutoCAD | 3 |
ARCH 127 | 3 | |
ARCH 136 | Intermediate AutoCAD | 3 |
ART 103 | Understanding New Media Arts | 4 |
ART 115 | Basic Design: 2D Foundations | 4 |
ART 116 | Basic Design: Color Foundations | 4 |
ART 117 | Basic Design: 3D Foundations | 4 |
ART 119 | Basic Design: 4D Foundations | 4 |
ART 131A | Drawing I | 4 |
ART 140A | Introduction to Digital Photography | 4 |
ART 214 | History of Graphic Design | 4 |
ART 240A | Photo II: Digital Photography | 4 |
ART 279A | Experimental Media: Making and Meaning | 4 |
ART 293A | Figure Sculpture | 4 |
BA 101 | Introduction to Business | 4 |
BA 131 | Introduction to Business Technology | 4 |
BA 205 | Business Communication Using Technology | 4 |
BA 207 | Introduction to E-Commerce | 4 |
BA 235 | Social Media Marketing | 4 |
CADD 126 | Introduction to AutoCAD | 3 |
CADD 136 | Intermediate AutoCAD | 3 |
CIS 122 | Introduction to Programming Logic | 4 |
CIS 133J | Java Programming I | 4 |
CIS 135M | Mobile Application Programming for Android | 4 |
CIS 233J | Java Programming II | 4 |
CS 133G | Introduction to Computer Games | 4 |
CS 140U | Introduction to UNIX | 4 |
CS 233G | Game Programming | 4 |
ENG 195 | Film Studies: Film as Art | 4 |
ENG 196 | Film Studies: Directors | 4 |
ENG 197 | Film Studies: Contemporary Themes and Genres | 4 |
GD 114 | Introductory Typography | 3 |
GD 120 | Graphic Design I | 3 |
GD 122 | Graphic Design 2 | 3 |
GD 124 | Graphic Design 3 | 3 |
GD 221 | Graphic Design 4 | 3 |
GD 222 | Graphic Design 5 | 3 |
GD 228 | Professional Graphic Design Practices | 3 |
GD 229 | Portfolio Preparation | 3 |
GD 242 | Combined Graphic Programs | 3 |
GD 249 | Design Studio | 3 |
J 102 | Introduction to Information Gathering | 4 |
J 103 | Introduction to Media Writing | 4 |
J 201 | Mass Communication and Society | 4 |
J 204 | Visual Communication for Media | 4 |
MUC 200A | Composition I: Principles and Techniques | 3 |
MUC 200B | Composition II: Electronic Music Composition | 3 |
MUC 200C | Composition III: Multimedia & Multichannel Channel Comp | 3 |
MUC 201 | Analog Modular Synthesis | 3 |
MUC 223 | Recording Technology I: Analog Fundamentals | 3 |
MUC 224 | Recording Technology II: Signal Processing & Tracking | 3 |
MUC 225 | Recording Technology III: Running a Studio | 3 |
MUC 236 | Studio Recording Technology IV | 3 |
MUC 237 | Studio Recording Technology V | 3 |
MUC 238 | Studio Recording Technology VI | 3 |
MUC 270 | Audio Programming I: Introduction to Max/MSP | 4 |
MUC 271 | Audio Programming II: Intermediate Max/MSP | 4 |
MUS 170 | Music Technology: Beats and Basics | 3 |
MUS 171 | Music Technology: Record and Mix | 3 |
MUS 172 | Music Technology: Record, Remix and DJ | 3 |
WR 227Z | Technical Writing (WR227=WR227Z) Z | 4 |
WR 243 | Creative Writing - Script Writing | 4 |
WR 247 | Advanced Creative Writing - Scriptwriting | 4 |
Total Credits | 224 |
- Z
This course is part of Oregon Common Course Numbering. The following courses are equivalent:
WR 227 and WR 227Z
Multimedia: Career Pathway Certificate
Minimum 20 credits. Students must meet all certificate requirements.
Multimedia Courses
Code | Title | Credits |
---|---|---|
MM 110 | Introduction to Multimedia | 1 |
MM 120 | Multimedia Design | 2 |
MM 130 | Multimedia Graphic Video and Audio Production | 3 |
MM 140 | Multimedia Authoring I | 3 |
MM 150 | Multimedia Project Review, Testing and Delivery | 1 |
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 230 | Graphics for Multimedia | 4 |
MM 235 | Video Editing | 4 |
Total Credits | 20 |
MM 110. Introduction to Multimedia. 1 Credit.
Explores the different roles, skill sets, jobs and equipment associated with the development of digital media. Examines the processes involved in producing content to meet a specific communication goal toward a target audience. Audit available.
MM 112. Digital Media Foundations. 2 Credits.
Covers technical foundations in video production and contemporary equity issues in media. Audit available.
MM 114. Visual Storytelling. 3 Credits.
Explores practices and perspectives in visual storytelling methods, immersive technologies, various media, and creative output with an emphasis on anti-racism, cultural understanding, diversity, inclusivity and social justice advocacy. Audit available.
MM 116. DIY Video. 2 Credits.
Introduces methods and workflows for creating video stories using low-cost, democratized technology such as DSLRs, smartphones, and action cameras. Includes planning, filming, editing, and sharing stories about oneself, people, places, and organizations. Audit available.
MM 120. Multimedia Design. 2 Credits.
Introduces the multimedia development and design process. Includes identifying the functions and skills of a multimedia team, defining project goals and target audience, utilizing information architecture and user experience design principles, evaluating projects to determine deliverables and resource needs. Prerequisite: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/concurrent: MM 110, or instructor permission. Audit available.
MM 121. Intro to Game Art Development. 2 Credits.
Introduces the game art design process. Includes identifying the functions and skills necessary to be successful in the game industry, fulfilling client needs, an overview of software used in the process, and basic introduction to gaming engines. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/concurrent: MM 110 or instructor permission. Audit available.
MM 123. Podcasting. 3 Credits.
Covers the planning, production, launching and distribution of a podcast. Examines inclusion of diverse voices and perspectives. Explores audio storytelling, audio mixing, interviewing, podcast script writing, research, editing, budgeting, marketing and distribution. Introduces podcast equipment selection, setting up a podcast kit, recording for ear, and recording in-person and remote guests. Prerequisite: MM 112. Audit available.
MM 125. Video Industry Survey. 1 Credit.
Reviews roles, departments, companies and professional/governmental organizations in video, film, and adjacent media. Explores the practices of successful freelance and contracted contributors. Audit available.
MM 126. Sound for Picture. 4 Credits.
Covers sound as exhibited in modern film and television productions of all genres. Includes sound design, foley walking, ADR recording, on-set recording, and soundtrack/score recording. Includes mixing, editing, and software skills training. This course is also offered as MUC 126; a student who enrolls in this course a second time under either designator will be subject to the course repeat policy. Recommended: MUC 223. Audit available.
MM 129. Sound Production. 4 Credits.
Explores best practices in field sound recording for video projects including microphone selection and use. Develops skills in post-production sound, including sound mixing, sound design and distribution. Prerequisite: MM 235. Audit available.
MM 130. Multimedia Graphic Video and Audio Production. 3 Credits.
Introduces graphic, audio and video development for multimedia. Includes use of industry standard tools to produce digital media elements composed of graphics, audio and video to communicate an idea to a targeted audience. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/concurrent: MM 120, or instructor permission. Audit available.
MM 134. Directing for Narrative. 3 Credits.
Explores the process, techniques and workflow of directing narrative projects. Covers story preparation and continuity, scene coordination, and communication with departments, crew, and actors. Recommended: MM 114 and MM 259. Audit available.
MM 140. Multimedia Authoring I. 3 Credits.
Covers production of an interactive multimedia project incorporating graphics, text, video, and audio using multimedia industry standard authoring software. Incorporate the principles and practices from MM110, MM120, and MM130. Prerequisite/concurrent: MM 130 or instructor permission. Audit available.
MM 142. Introduction to Augmented Reality. 1 Credit.
Explores and defines the technology and creation of augmented reality. Examines uses and trends using this technology. Includes the creation of simple projects that demonstrate the production and use of augmented reality. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 145. Acting for Recording. 4 Credits.
Explores the process of acting for camera in collaboration with directors, writers and crew in media production. Focuses on current industry standards and principles within the multimedia profession. Covers the process of translating the performance for the appropriate medium. Audit available.
MM 146. Directing Actors for Recording. 4 Credits.
Explores the process of directing for camera and voice recording work within the multimedia profession. Focuses on industry standards and principles. Promotes the process for the collaboration by both performers and directors. Prerequisite: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 150. Multimedia Project Review, Testing and Delivery. 1 Credit.
Covers the final steps of a multimedia project including, quality assurance, beta testing, group evaluation and debugging techniques. Examines the different ways multimedia is currently being used. Covers tips and techniques for successfully promoting multimedia work. Prerequisite/concurrent: MM 140 or instructor permission. Audit available.
MM 160. Marketing Yourself as a Multimedia Professional. 2 Credits.
Explores the employment and independent market for multimedia professionals, including job qualifications for various positions in small to large organizations, as well as the general business environment for multimedia production. Provides an overview and opportunity to apply methods and practices used in finding and obtaining employment in the multimedia industry. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/concurrent: MM 130 or instructor permission. Audit available.
MM 210. Audio Technician I - Intro. 4 Credits.
Introduces the concepts and skills of audio mixing and recording for live events and video projects. Includes critical listening, the physics of sound and microphone design, the principles of signal flow, mixing, recording, and monitoring, and hands-on practices and assessments of contemporary mixing, sound reinforcement, and two-channel recording technique. Prerequisites: MM 246, MM 247, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 211. Audio Technician II - Multitrack/Post. 4 Credits.
Continues to develop skills in audio production for multi-track recordings of live events as well as field and sound stage-based projects. Applies industry-standard audio software and hardware for audio editing, mixing, and sweetening. Prerequisite: MM 210, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 212. Audio Technician III - Project Management. 4 Credits.
Introduces project management skills including: concepts and applications of ADR, sound design, surround sound, mastering, and distribution. Includes scheduling, budgeting, working with video personnel, actors, composers, and other resources. Prerequisites: MM 211, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 213. Audio Technician IV - Capstone Project. 4 Credits.
Provides the opportunity to develop a personal capstone project that demonstrates mastery of Audio Technician Track concepts, applications, and skills, including project management, field audio, post production audio, sweetening, sound design, mastering, and distribution. Prerequisite: MM 212. Audit available.
MM 215. Introduction to Stop Motion Animation. 4 Credits.
Introduces the concepts, techniques, materials, devices, and software of stop motion animation. Explores and creates stop motion animations, using clay, armatures, puppets, 3D printers, cameras, and industry-standard production and post-production software, in solo and group projects. Prerequisites: MM 130, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 220. Multimedia Design II. 3 Credits.
Emphasizes design concepts including layout, typography, color theory, and information architecture with the goal of creating interactive designs that balance aesthetics and function. Includes participation in "real-world" client focused design projects. Prerequisites: MM 120, MM 130 or instructor permission. Audit available.
MM 221. Game Level Design. 3 Credits.
Analyzes levels used in modern video games. Integrates both functional and aesthetic level design, level pacing and flow, player goals, and fun factor. Prerequisites: MM 121 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 222. Client Video & Producing. 4 Credits.
Explores producing video and live events for client-oriented projects. Includes the intake and initial design process, scope development, pre-production, client communication, and meeting deadlines for specified deliverables. Prerequisites: MM 235, MM 260. Audit available.
MM 224. Drone Videography. 3 Credits.
Offers opportunities to develop skills in drone photography and video recording for creative & client goals. Reviews basic drone operations. Introduces the drone industry, the regulatory environment, and commercial licensing. Recommended: Beginning-level drone flying experience. Prerequisite: MM 235. Audit available.
MM 225. Game Art Pipeline. 3 Credits.
Introduces processes and methods necessary for developing game-specific content for contemporary game engines and real-time rendering environments. Focuses on team-based efficient production management and pipeline. Prerequisites: MM 232 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 228. 360/VR Filmmaking. 4 Credits.
Reviews the current state of 360 immersive video in art, media and entertainment. Develops skills in organizing, storytelling, and producing 360/VR Filmmaking documentary productions. Focuses on workflows for shooting, stitching, editing, and choreography in 360/VR Filmmaking space. Prerequisites: MM 235, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 230. Graphics for Multimedia. 4 Credits.
Continues to develop skills using multimedia industry standard graphic software to create, edit and optimize graphic images for use in multimedia and interactive computer applications. Explores graphic creation, color, composition and compositing of multiple graphics for use in multimedia presentations and other multimedia formats. Prerequisite: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/concurrent: MM 130 or instructor permission. Audit available.
MM 231. 2D Game Graphics & Animation I. 4 Credits.
Introduces the tools used to create 2D graphics in games and other interactive media. Discusses the different requirements for art in games and interactive work, including technical challenges and design considerations. Provides the opportunity to practice an asset workflow from prototyping with sketches and thumbnails through saving and sharing files. Uses techniques to apply 2D design foundations to screen-based games and interactive experiences. Prerequisites: MM 130 or instructor permission, and (WR 115 and RD 115) or IRW 115 or MTH 20 or equivalent placement. Audit available.
MM 232. 3D Modeling and Animation. 3 Credits.
Provides an introduction to creating, editing, and analyzing 3D models. Develops foundational skills to work with, and navigate the digital 3D modeling workspace to create 3D objects. Examines basic elements of the 3D development of modeling, texturing, lighting, animating, and rendering. Prerequisite: MM 130 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 233. 3D Character Modeling and Animation. 3 Credits.
Introduces high-end digital sculpting and painting techniques used to create models, normal maps, and layered polygon textures. Develops skills using current industry tools and techniques utilized in professional game asset creation. Prerequisites: MM 232 or instructor permission. Audit available.
MM 235. Video Editing. 4 Credits.
Explores the post-production process for non-linear editing of digital video for use in video production and multimedia applications. Focuses on industry standard editing software to develop the foundational process of editing including continuity and montage principles. Prerequisite/concurrent: MM 112. Audit available.
MM 236. Digital Media Distribution. 3 Credits.
Introduces the pipeline to finalize projects for distribution. Explores methods and technologies used for marketing, streaming, media outlets, publications and social media. Covers quality control and accessibility. Prerequisite: MM 235 or instructor permission. Audit available.
MM 237. Video Compositing and Effects. 4 Credits.
Introduces the creation of motion graphics using industry standard software. Illustrates the basic concepts of motion graphics, as well as the functions and capabilities of the software tools including their extensive compositing, keying, animation, and special effects capabilities. Prerequisites: MM 230, MM 235. Audit available.
MM 239. Advanced Video Editing. 4 Credits.
Continues to develop and explore post-production design and delivery of digital video and audio for multimedia projects and television. Continues to build upon the basic techniques of video editing, color correction, audio development, media compression formats and codecs for video delivery using industry standard software. Analyzes, evaluates, and critiques existing video projects. Prerequisite: MM 235. Audit available.
MM 242. Immersive Technologies: Introduction to Unity. 4 Credits.
Introduces concepts and processes for design and creation of virtual 2D and 3D spaces for wide-ranging and changing purposes: simulation, art, education, research, utility, architectural modeling, games, advertising, storytelling and other current or emerging applications. Covers the Unity 3D engine and foundational scripting concepts and practices. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 243. Immersive Technologies: Unity II. 4 Credits.
Covers intermediate and advanced concepts and techniques for creating virtual 2D and 3D spaces for the purpose of simulation, art installation, education, research, architectural modeling, games, advertising, storytelling and other current or emerging applications. Covers the Unity 2D and 3D engine and intermediate scripting, concepts and practices. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 246. Post-Production Sound for Video. 2 Credits.
Introduces the practice of sound editing for video projects. Examines multiple methods and workflows including synchronization of sound with picture, modification to maximize intelligibility, dialog replacement, the creation, collection and use of sound effects and music, mixing, and conforming sound to distribution standards. Prerequisites: MM 235 or instructor permission. Audit available.
MM 247. Field Sound for Video. 2 Credits.
Provides overview, exploration and practice of field sound recording for video projects. Examines multiple concepts, methods and techniques including preproduction, microphone use, signal routing, mixing and improving sound recording in challenging acoustical environments. Prerequisites: MM 235 or instructor permission. Audit available.
MM 248. AR/VR Fundamentals and Development I. 4 Credits.
Covers the creation and development of immersive technology using alternative user interfaces such as augmented reality (AR) and virtual reality (VR). Explores the trends and current uses for immersive and motion-tracking technology for use with AR/VR experiences. Examines common implementations, design trends, and industry standard software used in AR/VR content creation. Includes the creation of simple projects in augmentation that explore development concepts. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 249. AR/VR Development II. 4 Credits.
Continues the creation and development of immersive technology using alternative user interfaces such as augmented reality (AR) and virtual reality (VR). Covers immersive and motion-tracking technology for use with AR/VR experiences. Examines common implementations, design trends, and industry standard software used in AR/VR content creation. Prerequisite: MM 248, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 250. Advanced Multimedia Project Development I. 3 Credits.
Explores the connection between creative and technical skills required to develop digital multimedia projects. Covers planning, producing and implementation of interactive projects using industry standard software. Prerequisites: MM 230, MM 235 and (MM 270 or MM 259) or instructor permission. Audit available.
MM 251. Advanced Multimedia Project Development II. 3 Credits.
Continues to develop digital multimedia skills used in planning, producing and implementing interactive projects using industry standard software. Prerequisites: MM 250. Audit available.
MM 253. Intermediate Modeling and Texturing. 3 Credits.
Continues developing skills to produce 3D models through hands-on exercise and assignments. Explores relevant modeling toolsets, advanced modeling theory, and a variety of modeling approaches and theory. Includes intermediate rendering techniques. Prerequisites: MM 232, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 254. Character Rigging and Animation. 3 Credits.
Explores 3D character rigging and animation using industry standard 3D rigging and animation software. Covers the creation of a professional bipedal character rig, character animation and lip-syncing facial animation. Prerequisites: MM 232, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 256. Graphics for Multimedia II. 4 Credits.
Continues to develop skills using multimedia industry standard graphic software to create, edit and optimize graphic images for use in multimedia and interactive computer applications. Explores techniques to manage workflow of graphics production essential for use in multimedia presentations and other multimedia formats. Prerequisite: MM 230. Audit available.
MM 258. Advanced Video Compositing. 4 Credits.
Continues development of essential skills needed to create motion graphics using industry standard software. Illustrates advanced concepts of motion graphics, and the functions and capabilities of the software tools including their extensive compositing, keying, animation, and special effects capabilities. Prerequisite: MM 237. Audit available.
MM 259. Screenwriting/Preproduction. 4 Credits.
Focuses on the pre-production phase of narrative video projects. Provides story structure, character development, and formatting for screenwriting. Covers the transition from script to screen including shot lists, location scouting and floor plans, and other pre-production variables. Recommended: WR 121Z. Audit available.
MM 260. Video Foundations. 3 Credits.
Introduces digital video production, with a focus on the fundamentals of project planning, basic camera functions, shooting techniques, lighting principles, and audio recording fundamentals. Includes pre-production issues and production terminology. Reviews industry workflows for individual and small-crew projects. Prerequisites: MM 116, MM 235. Audit available.
MM 261. Narrative Production. 4 Credits.
Continues video production at an intermediate level; includes digital camera, lighting, audio, and pre-production techniques. Focuses on narrative production techniques. Focuses on narrative production workflow, including an overview of industry crew positions, directing actors and scene coverage. Prerequisite: MM 235, MM 260, MM 259. Audit available.
MM 262. Documentary Production. 4 Credits.
Explores documentary video making through hands-on exercises and assignments. Covers relevant pre-production methods and materials, the small-crew field production model, interviewing techniques, and further development of camera, lighting, audio, and editing skills. Prerequisites: MM 235 and MM 260, or instructor permission. Audit available.
MM 263. Cinematography/Lighting. 4 Credits.
Develops skills in lighting and camerawork for field and studio video production. Explores light fixtures, safety, theory, and techniques. Covers camerawork, composition, lens, techniques, and theory. Explores the roles of cinematographer and gaffer. Prerequisites: MM 235 and MM 260. Audit available.
MM 264. Live Multi-camera Production I. 4 Credits.
Covers live video production workflow and techniques. Includes studio production, multi-camera production for live events, and television broadcasting. Explores the roles of directing, production switching, and studio crew. Prerequisites: MM 235 and MM 260 or instructor permission. Audit available.
MM 265. Live Multi-camera Production II. 4 Credits.
Covers creating programs with and for diverse communities. Explores extended development in multi-camera live video production workflow and techniques. Includes studio and remote production, multi-camera production for live events, and television broadcasting. Explores the roles of directing, production switching, and roles within the studio crew. Prerequisite: MM 264 or instructor approval. Audit available.
MM 266. Post-Production: Color Correction. 4 Credits.
Introduces the process of color correction, enhancements and effects of video materials using professional level color correction software. Includes color grading, color matching, lighting, and production workflow. Prerequisite: MM 239 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 267. Visual Effects Lab. 4 Credits.
Introduces the processes of green screen shooting, development of natural and virtual background environments, and compositing. Includes planning, setup and production of the shoot, and post-production processes. Prerequisite: (MM 237 and MM 260) or instructor permission. Audit available.
MM 268. Producing and Directing Independent Film. 4 Credits.
Explores preparation for careers working in independent film, television, documentary production, and episodics. Covers professional standards for directing and producing while examining DIY and indie techniques and concepts within production. Prerequisites: MM 260, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 269. Production Design and Art Direction. 4 Credits.
Explores the different roles, skill sets, and artistry associated with production of film and digital media. Covers fundamentals of pre-production planning, design principles, basic set builds, set decoration, introductory prop fabrication, costuming, and special effects. Includes an overview of video productions Art Department's structure and hierarchy, production terminology, and evaluation of industry etiquette. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 270. Writing for Multimedia. 3 Credits.
Introduces creating and adapting technical information and linear narratives for non-linear, interactive multimedia applications. Includes developing ideas into multimedia scripts, incorporating text with other media, writing narration, and writing for voice-over, writing for interactivity, presenting text on-screen, and writing concisely. Prerequisites: MM 120; WR 121Z, 122, 123 or WR 214; or instructor permission. Audit available.
MM 271. Interactive Storytelling. 4 Credits.
Introduces the principles of interactive storytelling for games and other nonlinear media. Includes an overview of basic storytelling principles and how they apply to static and dynamic narratives, and hands-on experience with interactive narrative drafting/prototyping tools. Analyzes and evaluates user experience and other human factors to engage users. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 273. Immersive Tech: Unity III. 4 Credits.
Continues to cover intermediate and advanced concepts and techniques for creating virtual 2D and 3D spaces for the purpose of simulation, art installation, education, research, architectural modeling, games, advertising, storytelling and other current or emerging applications. Utilizes design patterns for game programming including: Object Pooling, Singletons, and Scriptable Objects. Uses Shader Graph, VFX Graph, AI pathfinding, and Networking, to enhance projects and allow for multiplayer interactive user experiences. Establishes industry standards in Unity and game engine-adjacent tech trends across industries and guidelines for them. Prerequisites: MM 243, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/concurrent: MM 248. Audit available.
MM 275. Music Video Production. 4 Credits.
Introduces multi-cam live event recording and post work for music venues. Includes multi-cam recording, recording audio and working with mixers and microphones. Develops narrative production skills for creating a music video; including scripting, story-boarding, shooting, lighting, and post-production. Prerequisites: MM 261 or instructor approval, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 278. Game Physics. 4 Credits.
Applies the fundamentals of physics to games from both a technical and creative perspective. Provides hands-on experience with 2D and 3D game physics engines to explore how the basic principles of physics (force, mass, acceleration, friction, inertia, kinematics and mechanics) can be represented in games. Teaches calculations used to control, create, and debug physics effects. Explores physics-based effects and mechanics at play in modern games and theorizes how they were achieved. Prerequisites: MM 242 or MM 243, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 279. Accessibility and Equity in Digital Development. 4 Credits.
Evaluates industry approaches and discusses assistive devices and design patterns that broaden accessibility. Implements accessibility for differently-abled users and legacy devices in the design process. Examines digital development outside of the USA throughout history and how language, cultural differences, and geography affect project success. Discusses prohibitive culture and content in digital development and the effects of media on societal health. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 280. Cooperative Work Experience in Multimedia. 1-3 Credit.
Practice and enhance skills gained in the Multimedia 100 and 200 level classes. Spend 4 to 12 hours per week working in the multimedia industry (public/private sector organizations) working at an approved multimedia development company doing cooperative work. Develop career objectives by linking course work with out-of-classroom experiences by becoming part of the "multimedia team" learning cooperation, team building, communication skills and project development. Prerequisites: MM 230, 231, 235, 236, 240, 241, 245 or instructor permission. Audit available.
MM 284. Portfolio Development. 3 Credits.
Offers the opportunity to develop a professional portfolio showcasing work samples, skills, personality and experience with an emphasis on seeking internship and employment opportunities. Audit available.