Multimedia

pcc.edu/programs/multimedia/

Career and Program Description

This program is designed to provide individuals with entry-level skills and hands-on experience needed for employment in a wide variety of professional opportunities in digital media. 
 
The Multimedia AAS and Certificate, provides education and training in multimedia design, interactive media, graphics, compositing, animation, 3D modeling, AR/ VR, game design, and more. 
 
The Animation and Motion Graphics AAS, provides education and training in 2D and 3D animation, motion design, motion graphics, stop motion animation, puppet fabrication, character rigging, compositing, visuals effects, previsualization and more.   
 
The Video Production and Emerging Media AAS, provides education and hands-on training in field video workflow, studio production, camera operation, directing, lighting, video editing, graphics, audio recording, production design, visual effects, story development, screenwriting and more. 

Video and Multimedia specialists are employed by companies that produce digital media projects destined for screen delivery. Video and Multimedia projects include those focused on narrative, documentary, entertainment, business, marketing, live event, commercial, education, training, and presentation applications. The program also provides ongoing skill development to members of the interdisciplinary multimedia team entering from related professions, such as graphic design, photography, journalism, computer science, business, film studies and art.
 
The program is located at the Cascade Campus. The entry level multimedia courses are generally offered each term and students begin taking classes during any term. Fall term start is recommended. 
 

Degrees and Certificates Offered

Associate of Applied Science Degree

Animation & Motion Graphics
Multimedia
Video Production & Emerging Media

One-Year Certificate

Multimedia

Academic Prerequisites

Multimedia AAS , Video Production & Emerging Media AAS and all certificates

  • Students entering the program must possess strong Macintosh or Windows computer management skills and be familiar with essential software such as word processing and draw/paint programs. 

Academic Requirements

Multimedia AAS , Video Production & Emerging Media AAS and all certificates

  • All courses must be completed with a grade of "C" or "P" or better.

Non-Academic Prerequisites

  • None

Non-Academic Requirements

  • None

Associates of Applied Science Degree

Animation & Motion Graphics
Multimedia
Video Production & Emerging Media

Animation & Motion Graphics AAS Degree

Minimum 98 credits. Students must also meet Associate Degree Comprehensive Requirements and Associate of Applied Science Requirements. Students must complete a total of four courses of General Education. Some courses specified within the program may be used as General Education. Math/computation competency is met through the math course(s) required in the program of study. Students should consult with program advisors for course planning.

Course of Study

The coursework listed below is required. The following is an example of a term-by-term breakdown.

Plan of Study Grid
Summer TermCredits
ART 116
Basic Design: Color Foundations *
or Drawing the Human Figure
4
ART 131A
Drawing I *
or Basic Design: 2D Foundations
or Intro to Animation
4
First Term
MM 112 Digital Media Foundations 2
MM 118 Previsualization for Digital Media 3
MM 120 Multimedia Design 2
MM 235 Video Editing 4
Second Term
MM 114
Visual Storytelling
or Screenwriting/Preproduction
3
MM 220 Multimedia Design II 3
MM 230 Graphics for Multimedia 4
MM 231 2D Animation 4
Third Term
MM 160 Marketing Yourself as a Multimedia Professional 2
MM 260
Video Foundations
or Sound Production
or Production Design and Art Direction
3
MM 232 3D Modeling and Animation 4
MM 239 Advanced Video Editing 4
Fourth Term
MM 215
Introduction to Stop Motion Animation
or Game Design & Interactive Media
4
MM 237 Motion Graphics and Compositing 4
MM 279
Accessibility in Digital Development
or Digital Arts & Equity
3
General Education: 1 Course
Fifth Term
MM 233 3D Character Modeling 4
MM 216
Puppet Fabrication in Stop Motion
or Game Design & Interactive Media II
4
MM 258
Motion Graphics and Compositing II
or Post-Production: Color Correction
4
General Education: 1 Course
Sixth Term
MM 256 Graphics for Multimedia II 4
MM 254
3D Character Rigging and Animation
or Visual Effects Production
4
MM 282
Stop Motion Animation Production
or Intermediate 3D Modeling and Texturing
4
MM 284 Portfolio Development 3
Seventh Term
BA 150
Intro to Entrepreneurship
or Social Media Marketing
or Small Business Design
4
COMM 130
Business & Professional Communication
or Introduction to Intercultural Communication
or Communicating in Teams and Small Groups
4
 Total Credits98

Multimedia AAS Degree

Minimum 94 credits. Students must also meet Associate Degree Comprehensive Requirements and Associate of Applied Science Requirements. Students must complete a total of four courses of General Education. Some courses specified within the program may be used as General Education. Math/computation competency is met through the math course(s) required in the program of study. Students should consult with program advisors for course planning.

Course of Study

The coursework listed below is required. The following is an example of a term-by-term breakdown.

Plan of Study Grid
Summer TermCredits
ART 131A
Drawing I *
or Understanding New Media Arts
4
ART 116 Basic Design: Color Foundations * 4
First Term
MM 112 Digital Media Foundations 2
MM 120 Multimedia Design 2
MM 231 2D Animation 4
ART 115
Basic Design: 2D Foundations
or Intro to Game Art Development
4
Second Term
MM 118 Previsualization for Digital Media 3
MM 220
Multimedia Design II
or Game Art Pipeline
3
MM 230 Graphics for Multimedia 4
MM 235 Video Editing 4
Third Term
BA 150
Intro to Entrepreneurship
or Small Business Design
or Social Media Marketing
4
MM 160 Marketing Yourself as a Multimedia Professional 2
MM 232 3D Modeling and Animation 4
Multimedia Program Electives 4
Fourth Term
COMM 130
Business & Professional Communication Z
or Introduction to Intercultural Communication
or Communicating in Teams and Small Groups
4
MM 237 Motion Graphics and Compositing 4
MM 242 Game Design & Interactive Media 4
MM 270
Writing for Multimedia
or Interactive Storytelling
3
Fifth Term
MM 256 Graphics for Multimedia II 4
ART 117
Basic Design: 3D Foundations
or Game Design & Interactive Media II
4
Multimedia Program Electives 4
General Education: 1 course 3
Sixth Term
MM 250 Advanced Multimedia Project 3
MM 248
AR/VR Fundamentals and Development I
or Game Level Design
4
Multimedia Program Electives 6
General Education: 1 course 3
 Total Credits94
*

Could be used as General Education

Z

This course is part of Oregon Common Course Numbering. The following courses are equivalent:
COMM 111 and COMM 111Z

WR 122 and WR 122Z

Multimedia Program Electives

MM 112Digital Media Foundations2
MM 114Visual Storytelling3
MM 116DIY Video2
MM 118Previsualization for Digital Media3
MM 120Multimedia Design2
MM 121Intro to Game Art Development2
MM 123Podcasting3
MM 125Video Industry Survey1
MM 126Sound for Picture 4
MM 129Sound Production3
MM 134Directing for Narrative3
MM 142Introduction to Augmented Reality1
MM 145Acting for Recording3
MM 146Directing Actors for Recording4
MM 160Marketing Yourself as a Multimedia Professional2
MM 205Acting for Recording II4
MM 215Introduction to Stop Motion Animation 4
MM 216Puppet Fabrication in Stop Motion4
MM 220Multimedia Design II3
MM 221Game Level Design3
MM 222Client Video & Producing3
MM 224Drone Videography3
MM 225Game Art Pipeline3
MM 228360/VR Filmmaking4
MM 2312D Animation 4
MM 2323D Modeling and Animation4
MM 2333D Character Modeling 4
MM 236Digital Media Distribution3
MM 237Motion Graphics and Compositing 4
MM 239Advanced Video Editing4
MM 242Game Design & Interactive Media 4
MM 243Game Design & Interactive Media II4
MM 246Post-Production Sound for Video3
MM 247Field Sound for Video4
MM 248AR/VR Fundamentals and Development I4
MM 249 AR/VR Development II4
MM 253Intermediate 3D Modeling and Texturing4
MM 2543D Character Rigging and Animation4
MM 256Graphics for Multimedia II4
MM 258Motion Graphics and Compositing II4
MM 259Screenwriting/Preproduction4
MM 260Video Foundations3
MM 261Narrative Production4
MM 262Documentary Production4
MM 263Cinematography/Lighting4
MM 264Live Multi-camera Production 4
MM 266Post-Production: Color Correction4
MM 267Visual Effects Production4
MM 268Producing and Directing Independent Film4
MM 270Writing for Multimedia3
MM 271Interactive Storytelling4
MM 275Music Video Production4
MM 269Production Design and Art Direction4
MM 278Game Physics4
MM 279Accessibility in Digital Development 3
MM 280Cooperative Work Experience in Multimedia1-3
MM 282Stop Motion Animation Production4
MM 284Portfolio Development3
UAS 100Career Explorations and Intro to Unoccupied Aircraft Systems1
UAS 101UAS Pilot Test Prep2
UAS 102UAS Flight Operations2

Video Production & Emerging Media AAS Degree

Minimum 95 credits. Students must also meet Associate Degree Comprehensive Requirements and Associate of Applied Science Requirements. Students must complete a total of four courses of General Education. Some courses specified within the program may be used as General Education. In addition to required courses in the program of study, students must satisfy MTH 58/65 competency. Students should consult with program advisors for course planning.

Video Production & Emerging Media Degree Courses

Plan of Study Grid
First TermCredits
MM 112 Digital Media Foundations 2
MM 114
Visual Storytelling
or Previsualization for Digital Media
3
MM 116
DIY Video
or Multimedia Design
2
MM 235 Video Editing 4
ART 140A Introduction to Digital Photography * 4
Second Term
MM 125
Video Industry Survey
or Marketing Yourself as a Multimedia Professional
1
MM 129 Sound Production 3
MM 230 Graphics for Multimedia 4
MM 259 Screenwriting/Preproduction 4
MM 260 Video Foundations 3
Third Term
MM 134
Directing for Narrative
or Acting for Recording
or Directing Actors for Recording
3
MM 236 Digital Media Distribution 3
MM 239 Advanced Video Editing 4
MUC 218
Digital Arts & Equity
or Accessibility in Digital Development
4
Fourth Term
MM 237 Motion Graphics and Compositing 4
MM 261
Narrative Production
or Production Design and Art Direction
or Field Sound for Video
4
MM 263 Cinematography/Lighting 4
ENG 195
Film Studies: Film as Art *
or Film Studies: Directors
or Film Studies: Contemporary Themes and Genres
4
Fifth Term
MM 246 Post-Production Sound for Video 3
MM 258
Motion Graphics and Compositing II
or Introduction to Stop Motion Animation
4
MM 262
Documentary Production
or Client Video & Producing
4
General Education 3
Sixth Term
MM 224
Drone Videography
or 360/VR Filmmaking
or Podcasting
3
MM 275
Music Video Production
or Visual Effects Production
4
MM 284 Portfolio Development 3
General Education 3
Seventh Term
MM 266 Post-Production: Color Correction 4
MM 268
Producing and Directing Independent Film
or Live Multi-camera Production
4
 Total Credits95
*

Could be used as General Education

One-Year Certificate 

Multimedia

Multimedia One-Year Certificate

Minimum 59 credits. Students must meet all certificate requirements.

Course of Study

The coursework listed below is required. The following is an example of a term-by-term breakdown.

Plan of Study Grid
First TermCredits
MM 112 Digital Media Foundations 2
MM 120 Multimedia Design § 2
MM 118 Previsualization for Digital Media 3
MM 235 Video Editing 4
Second Term
MM 230 Graphics for Multimedia § 4
MM 231 2D Animation 4
Multimedia Program Electives 8
Third Term
MM 160 Marketing Yourself as a Multimedia Professional § 2
MM 232 3D Modeling and Animation 4
MM 237 Motion Graphics and Compositing 4
MM 270
Writing for Multimedia §
or Screenwriting/Preproduction
3
Fourth Term
MM 250 Advanced Multimedia Project 3
Multimedia Program Electives 12
Multimedia Support Electives 4
 Total Credits59
§

Course contains Related Instruction and cannot be substituted with another course; Related Instruction details can be viewed here.

Multimedia Program Electives

MM 112Digital Media Foundations2
MM 114Visual Storytelling3
MM 116DIY Video2
MM 118Previsualization for Digital Media3
MM 120Multimedia Design2
MM 121Intro to Game Art Development2
MM 123Podcasting3
MM 125Video Industry Survey1
MM 126Sound for Picture 4
MM 129Sound Production3
MM 134Directing for Narrative3
MM 142Introduction to Augmented Reality1
MM 145Acting for Recording3
MM 146Directing Actors for Recording4
MM 160Marketing Yourself as a Multimedia Professional2
MM 205Acting for Recording II4
MM 215Introduction to Stop Motion Animation 4
MM 216Puppet Fabrication in Stop Motion4
MM 220Multimedia Design II3
MM 221Game Level Design3
MM 222Client Video & Producing3
MM 224Drone Videography3
MM 225Game Art Pipeline3
MM 228360/VR Filmmaking4
MM 2312D Animation 4
MM 2323D Modeling and Animation4
MM 2333D Character Modeling 4
MM 236Digital Media Distribution3
MM 237Motion Graphics and Compositing 4
MM 239Advanced Video Editing4
MM 242Game Design & Interactive Media 4
MM 243Game Design & Interactive Media II4
MM 246Post-Production Sound for Video3
MM 247Field Sound for Video4
MM 248AR/VR Fundamentals and Development I4
MM 249 AR/VR Development II4
MM 253Intermediate 3D Modeling and Texturing4
MM 2543D Character Rigging and Animation4
MM 256Graphics for Multimedia II4
MM 258Motion Graphics and Compositing II4
MM 259Screenwriting/Preproduction4
MM 260Video Foundations3
MM 261Narrative Production4
MM 262Documentary Production4
MM 263Cinematography/Lighting4
MM 264Live Multi-camera Production 4
MM 266Post-Production: Color Correction4
MM 267Visual Effects Production4
MM 268Producing and Directing Independent Film4
MM 270Writing for Multimedia3
MM 271Interactive Storytelling4
MM 275Music Video Production4
MM 269Production Design and Art Direction4
MM 278Game Physics4
MM 279Accessibility in Digital Development 3
MM 280Cooperative Work Experience in Multimedia1-3
MM 282Stop Motion Animation Production4
MM 284Portfolio Development3
UAS 100Career Explorations and Intro to Unoccupied Aircraft Systems1
UAS 101UAS Pilot Test Prep2
UAS 102UAS Flight Operations2

Multimedia Support Electives

ARCH 126Introduction to AutoCAD3
ARCH 136Intermediate AutoCAD3
ART 103Understanding New Media Arts4
ART 115Basic Design: 2D Foundations4
ART 116Basic Design: Color Foundations4
ART 117Basic Design: 3D Foundations4
ART 119Basic Design: 4D Foundations4
ART 131ADrawing I4
ART 140AIntroduction to Digital Photography4
ART 214History of Graphic Design4
ART 240APhoto II: Digital Photography4
ART 279AExperimental Media: Making and Meaning4
ART 293AFigure Sculpture4
BA 101Introduction to Business (BA101=BA101Z) Z4
BA 131Introduction to Business Technology4
BA 205Business Communication Using Technology4
BA 207Introduction to E-Commerce4
BA 235Social Media Marketing4
CADD 126Introduction to AutoCAD3
CADD 136Intermediate AutoCAD3
CIS 122Introduction to Programming Logic4
CIS 133JJava Programming I4
CIS 135MMobile Application Programming for Android4
CIS 140LIntroduction to Linux/UNIX4
CIS 233JJava Programming II4
CS 133GIntroduction to Computer Games4
CS 233GGame Programming4
ENG 195Film Studies: Film as Art4
ENG 196Film Studies: Directors4
ENG 197Film Studies: Contemporary Themes and Genres4
GD 114Introductory Typography3
GD 120Graphic Design I3
GD 122Graphic Design 23
GD 124Graphic Design 33
GD 221Graphic Design 43
GD 222Graphic Design 53
GD 228Professional Graphic Design Practices3
GD 229Portfolio Preparation3
GD 242Combined Graphic Programs3
GD 249Design Studio3
J 102Introduction to Information Gathering4
J 103Introduction to Media Writing4
J 201Mass Communication and Society4
J 204Visual Communication for Media4
MUC 200AComposition I: Principles and Techniques3
MUC 200BComposition II: Electronic Music Composition3
MUC 200CComposition III: Multimedia & Multichannel Channel Comp3
MUC 201Analog Modular Synthesis 3
MUC 223Recording Technology I: Analog Fundamentals3
MUC 224Recording Technology II: Signal Processing & Tracking3
MUC 225Recording Technology III: Running a Studio3
MUC 236Studio Recording Technology IV3
MUC 237Studio Recording Technology V3
MUC 238Studio Recording Technology VI3
MUC 270Audio Programming I: Introduction to Max/MSP4
MUC 271Audio Programming II: Intermediate Max/MSP4
MUS 170 Music Technology: Beats and Basics3
MUS 171Music Technology: Record and Mix3
MUS 172Music Technology: Record, Remix and DJ3
WR 227Technical Writing (WR227=WR227Z)4
WR 243Creative Writing - Script Writing4
WR 247Advanced Creative Writing - Scriptwriting4
Z

This course is part of Oregon Common Course Numbering. The following courses are equivalent:

BA 101 and BA 101Z

MM 112. Digital Media Foundations. 2 Credits.

Covers technical foundations in video and digital media production. Explores project organization, file management and terminology. Introduces creative digital tools and software for multimedia applications and industry workflow. Explores contemporary equity topics in media. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 114. Visual Storytelling. 3 Credits.

Promotes practices and analysis through a variety of visual storytelling methods and genres. Covers motion image aesthetics, visual techniques, and the application of technical tools to support emotional results. Illustrates diverse perspectives and cultural understanding through media analysis. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 116. DIY Video. 2 Credits.

Introduces methods and workflows for creating video stories using low-cost, democratized technology such as DSLRs, smartphones, and action cameras. Includes planning, filming, editing, and sharing stories about oneself, people, places, and organizations. Prerequisite/concurrent: MM 112, MM 235. Audit available.

MM 118. Previsualization for Digital Media. 3 Credits.

Introduces previsualization, storyboarding, animatics, concept art, and graphic design principles. Covers vocabulary for basic 2D animation and digital art principles. Explores technical workflow foundations for animation and motion graphics. Prerequisite/Concurrent: MM 112. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 120. Multimedia Design. 2 Credits.

Introduces the multimedia development and design process. Focuses on project goals, team roles, target audiences, and information architecture. Covers user experience design, project evaluation, and resource planning. Includes typography, color, hierarchy, and design programs. Prerequisite: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 121. Intro to Game Art Development. 2 Credits.

Introduces the game art design process. Includes identifying the functions and skills necessary to be successful in the game industry, fulfilling client needs, an overview of software used in the process, and basic introduction to gaming engines. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 123. Podcasting. 3 Credits.

Covers the planning, production, launching and distribution of a podcast. Examines inclusion of diverse voices and perspectives. Explores audio storytelling, audio mixing, interviewing, podcast script writing, research, editing, budgeting, marketing and distribution. Introduces podcast equipment selection, setting up a podcast kit, recording for ear, and recording in-person and remote guests. Audit available.

MM 125. Video Industry Survey. 1 Credit.

Reviews roles, departments, companies and professional/governmental organizations in video, film, and adjacent media. Explores the practices of successful freelance and contracted contributors. Audit available.

MM 126. Sound for Picture. 4 Credits.

Covers sound as exhibited in modern film and television productions of all genres. Includes sound design, foley walking, ADR recording, on-set recording, and soundtrack/score recording. Includes mixing, editing, and software skills training. This course is also offered as MUC 126; a student who enrolls in this course a second time under either designator will be subject to the course repeat policy. Recommended: MUC 223. Prerequisites: MM 129. Audit available.

MM 129. Sound Production. 3 Credits.

Explores best practices in field sound recording for video projects including microphone selection and use. Covers skills in post-production sound, including sound mixing, sound design and distribution. Introduces industry roles and responsibilities within sound departments. Prerequisite/Concurrent: MM 235, or instructor permission. Audit available.

MM 134. Directing for Narrative. 3 Credits.

Explores the process, techniques and workflow of directing narrative projects. Covers story preparation and continuity, scene coordination, and communication with departments, crew, and actors. Recommended: MM 259. Prerequisites: MM 235, MM 260. Audit available.

MM 142. Introduction to Augmented Reality. 1 Credit.

Explores and defines the technology and creation of augmented reality. Examines uses and trends using this technology. Includes the creation of simple projects that demonstrate the production and use of augmented reality. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 145. Acting for Recording. 3 Credits.

Explores the process of acting for recording in collaboration with directors, writers, and crew in media production. Covers the process of translating the performance to the appropriate medium. Focuses on current industry standards and principles within the multimedia profession. Audit available.

MM 146. Directing Actors for Recording. 4 Credits.

Explores the process of directing for camera and voice recording work within the multimedia profession. Focuses on industry standards and principles. Promotes the process for the collaboration by both performers and directors. Recommended: MM 235 and MM 259. Prerequisite: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 160. Marketing Yourself as a Multimedia Professional. 2 Credits.

Explores the employment and independent market for multimedia professionals, including job qualifications for various positions in small to large organizations, as well as the general business environment for multimedia production. Provides an overview and opportunity to apply methods and practices used in finding and obtaining employment in the multimedia industry. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/Concurrent: MM 112. Audit available.

MM 205. Acting for Recording II. 4 Credits.

Explores the process of acting as a profession in a recorded medium. Focuses on current industry standards and principles within the multimedia profession for an actor. Addresses the appropriate artistic skills and business partnership elements required for employment. Prerequisites: MM 145 or TA 141 or TA 145 or instructor permission. Audit available.

MM 215. Introduction to Stop Motion Animation. 4 Credits.

Introduces the concepts, techniques, materials, devices, and software of stop motion animation. Explores and creates stop motion animations, using multiple materials, such as clay, armatures, puppets, 3D printers, cameras, and industry-standard production and post-production software, in solo and group projects. Recommended: MM 237. Prerequisites: MM 112, MM 235, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 216. Puppet Fabrication in Stop Motion. 4 Credits.

Provides foundational skills in puppet fabrication for stop-motion animation. Introduces industry-standard techniques to create puppet characters such as armatures and costumes. Prerequisites: MM 112, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/Concurrent: MM 215. Audit available.

MM 220. Multimedia Design II. 3 Credits.

Emphasizes design concepts including layout, typography, color theory, and information architecture with the goal of creating interactive designs that balance aesthetics and function. Includes participation in client focused design projects. Prerequisites: MM 120, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 221. Game Level Design. 3 Credits.

Analyzes levels used in modern video games. Integrates both functional and aesthetic level design, level pacing and flow, player goals, and fun factor. Prerequisites: MM 121 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 222. Client Video & Producing. 3 Credits.

Explores producing video and branded media for client-oriented projects. Includes the intake and initial design process, scope development, pre-production, client communication, and meeting deadlines for specified deliverables. Prerequisites: MM 235, MM 260, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 224. Drone Videography. 3 Credits.

Offers opportunities to develop skills in drone photography and video recording for creative & client goals. Reviews basic drone operations. Introduces the drone industry, the regulatory environment, and commercial licensing. Recommended: Beginning-level drone flying experience. Prerequisite: MM 235. Audit available.

MM 225. Game Art Pipeline. 3 Credits.

Introduces processes and methods necessary for developing game-specific content for contemporary game engines and real-time rendering environments. Focuses on team-based efficient production management and pipeline. Prerequisites: MM 121, MM 232 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 228. 360/VR Filmmaking. 4 Credits.

Reviews the current state of 360 immersive video in art, media and entertainment. Develops skills in organizing, storytelling, and producing 360/VR Filmmaking documentary productions. Focuses on workflows for shooting, stitching, editing, and choreography in 360/VR Filmmaking space. Prerequisites: MM 235, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 230. Graphics for Multimedia. 4 Credits.

Develops skills using multimedia industry-standard image editing software to create, edit and optimize graphics for content creation. Explores graphic creation, color, composition, and focuses on working non-destructively. Prerequisite: MM 112 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 231. 2D Animation. 4 Credits.

Introduces animation principles, techniques, and applications in animated narrative storytelling, motion graphics and game design. Covers industry standard animation software to create digital 2D animations. Explores animation techniques from traditional methods to current industry standards. Prerequisite/Concurrent: MM 112. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 232. 3D Modeling and Animation. 4 Credits.

Introduces the creation, editing, and analysis of 3D models. Develops foundational skills to navigate and utilize a 3D modeling workspace to create 3D objects. Introduces basic principles of 3D modeling, texturing, lighting, animating, and rendering. Prerequisites: MM 112 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 233. 3D Character Modeling. 4 Credits.

Introduces digital character modeling, retopologizing and texturing using current industry tools and techniques. Covers production and presentation of fully textured character models with optimized topology for animation. Prerequisites: MM 232 or instructor permission. Audit available.

MM 235. Video Editing. 4 Credits.

Explores the post-production process for non-linear editing of digital video for use in video production and multimedia applications. Focuses on industry standard editing software to develop the foundational process of editing including continuity and montage principles. Prerequisite/concurrent: MM 112. Audit available.

MM 236. Digital Media Distribution. 3 Credits.

Introduces the pipeline to finalize projects for distribution. Explores methods and technologies used for marketing, streaming, media outlets, publications and social media. Covers quality control and accessibility. Prerequisite: MM 235 or instructor permission. Audit available.

MM 237. Motion Graphics and Compositing. 4 Credits.

Introduces the creation of motion graphics using industry-standard software. Illustrates the basic concepts of motion graphics, as well as the functions and capabilities of the software tools including their extensive compositing, keying, animation, and special effects capabilities. Recommend: MM 231. Prerequisites: MM 230, MM 235. Audit available.

MM 239. Advanced Video Editing. 4 Credits.

Explores and develops post-production design and delivery of digital video and audio for multimedia projects. Builds upon the basic techniques of video editing, color correction, and sound design for video delivery using industry-standard software. Analyzes, evaluates, and critiques video projects. Prerequisite: MM 235. Audit available.

MM 242. Game Design & Interactive Media. 4 Credits.

Covers foundational game engine workflows, scripting concepts, and best practices. Introduces concepts and processes for design and creation of 2D and 3D spaces for games and wide-ranging applications: art, education, simulation, architectural visualization, interactive storytelling and other current or emerging applications. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/Concurrent: MM 112 or instructor permission. Audit available.

MM 243. Game Design & Interactive Media II. 4 Credits.

Explores intermediate concepts and techniques in the creation of 2D and 3D games and interactive applications. Continues to present programming concepts, design patterns, and game mechanics. Introduces version control and best practices for collaborative workflows. Prerequisites: MM 242, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 246. Post-Production Sound for Video. 3 Credits.

Introduces the practice of sound editing for video projects. Examines methods for audio mixing, sound design, dialog repair, synchronization of sound with picture and conforming sound to distribution standards. Explores the creation and use of sound effects, foley, and music. Prerequisites: MM 129, MM 235 or instructor permission. Audit available.

MM 247. Field Sound for Video. 4 Credits.

Provides an overview, exploration and practice of field sound recording for video projects with an emphasis on dialogue capture for narrative productions. Examines multiple concepts, methods and techniques including pre-production, microphone use, signal routing, mixing and improving sound recording in challenging acoustical environments. Prerequisites: MM 129, or instructor permission. Audit available.

MM 248. AR/VR Fundamentals and Development I. 4 Credits.

Covers the creation and development of immersive technology using alternative user interfaces such as augmented reality (AR) and virtual reality (VR). Explores the trends and current uses for immersive and motion-tracking technology for use with AR/VR experiences. Examines common implementations, design trends, and industry standard software used in AR/VR content creation. Includes the creation of simple projects in augmentation that explore development concepts. Prerequisites: MM 242, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 249. AR/VR Development II. 4 Credits.

Continues the creation and development of immersive technology using alternative user interfaces such as augmented reality (AR) and virtual reality (VR). Covers immersive and motion-tracking technology for use with AR/VR experiences. Examines common implementations, design trends, and industry standard software used in AR/VR content creation. Prerequisite: MM 248, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 250. Advanced Multimedia Project. 3 Credits.

Produces a culminating multimedia project related to professional interests that demonstrates the skills of multimedia production. Covers planning, researching, pitching, and creating a project that meets industry and accessible standards. Prerequisites: MM 230, MM 235 and (MM 270 or MM 259) or instructor permission. Audit available.

MM 253. Intermediate 3D Modeling and Texturing. 4 Credits.

Develop skills to produce 3D models and environments. Explores relevant modeling tool-sets and intermediate modeling theory. Includes intermediate texturing and rendering techniques. Prerequisites: MM 232, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 254. 3D Character Rigging and Animation. 4 Credits.

Presents advanced 3D character rigging and animation techniques. Covers the creation of a bipedal character armature, as well as body and facial animations. Prerequisites: MM 232, MM 233 or instructor permission. Audit available.

MM 256. Graphics for Multimedia II. 4 Credits.

Presents industry standard graphic software to create, edit and optimize graphic images for use in multimedia. Explores techniques to manage workflow of graphics production essential for use in multimedia projects, motion graphics, and marketing. Prerequisite: MM 230. Audit available.

MM 258. Motion Graphics and Compositing II. 4 Credits.

Develops essential skills needed to create motion graphics using industry-standard software. Illustrates advanced concepts of motion graphics and the functions and capabilities of the software tools, including their extensive compositing, keying, animation, and special effects capabilities. Prerequisite: MM 237. Audit available.

MM 259. Screenwriting/Preproduction. 4 Credits.

Covers story structure, character development, and formatting for screenwriting. Includes the pre-production phase of narrative video projects. Reviews the transition from script to screen including shot lists, floor plans, and other pre-production variables. Recommended: WR 121Z. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 260. Video Foundations. 3 Credits.

Introduces digital video production, with a focus on the fundamentals of project planning, basic camera functions, shooting techniques, lighting principles, and audio recording fundamentals. Includes pre-production issues and production terminology. Reviews industry workflows for individual and small-crew projects. Prerequisites: MM 116, MM 235. Audit available.

MM 261. Narrative Production. 4 Credits.

Continues video production at an intermediate level; includes digital camera, lighting, audio, and pre-production techniques. Focuses on narrative production techniques. Focuses on narrative production workflow, including an overview of industry crew positions, directing actors and scene coverage. Prerequisite: MM 235, MM 260, MM 259. Audit available.

MM 262. Documentary Production. 4 Credits.

Explores documentary video making through hands-on exercises and assignments. Covers relevant pre-production methods and materials, the small-crew field production model, interviewing techniques, and further development of camera, lighting, audio, and editing skills. Recommended: MM 261 or MM 263. Prerequisites: MM 235 and MM 260, or instructor permission. Audit available.

MM 263. Cinematography/Lighting. 4 Credits.

Develops skills in lighting and camerawork for field and studio video production. Explores light fixtures, safety, theory, and techniques. Covers camerawork, composition, lens, techniques, and theory. Explores the roles of cinematographer and gaffer. Prerequisites: MM 235 and MM 260. Audit available.

MM 264. Live Multi-camera Production. 4 Credits.

Covers live video production workflow and techniques. Includes studio production, field multi-camera production and streaming technologies for live events, and broadcasting. Explores the roles of directing, production switching, and camera crew. Prerequisites: MM 235 and MM 260 or instructor permission. Audit available.

MM 266. Post-Production: Color Correction. 4 Credits.

Introduces the process of color correction, enhancements and effects of video materials using professional level color correction software. Includes color grading, color matching, lighting, and production workflow. Recommend MM 239. Prerequisite: MM 235, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 267. Visual Effects Production. 4 Credits.

Introduces the processes of green screen filming, development of natural and virtual background environments, and compositing. Includes planning, setup, production, and post-production processes. Explores physical and practical special effects alongside emerging technology for industry workflow. Recommended: MM 263. Prerequisites: (MM 237 and MM 260) or instructor permission. Audit available.

MM 268. Producing and Directing Independent Film. 4 Credits.

Explores preparation for careers working in independent film, television, documentary production, and episodics. Covers professional standards for directing and producing while examining DIY and indie techniques and concepts within production. Prerequisites: MM 260, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 269. Production Design and Art Direction. 4 Credits.

Explores the different roles, skill sets, and artistry associated with production of film and digital media. Covers fundamentals of pre-production planning, design principles, basic set builds, set decoration, introductory prop fabrication, costuming, and special effects. Includes an overview of the Art Department's structure and hierarchy, production terminology, and evaluation of industry etiquette. Recommended: MM 260. Prerequisites: MM 230, MM 235 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 270. Writing for Multimedia. 3 Credits.

Introduces the fundamental principles, technical skills, and practices of effective writing for multimedia platforms. Includes research, writing clear and concise copy, and incorporating multimedia elements into digital stories, text on screen, and digital presentations. Explores software-assisted writing tools and ethical considerations. Prerequisite/Concurrent: MM 112. Prerequisites: WR 121Z, or WR 122Z, or instructor permission. Audit available.

MM 271. Interactive Storytelling. 4 Credits.

Introduces the principles of interactive storytelling for games and other nonlinear media. Includes an overview of basic storytelling principles and how they apply to static and dynamic narratives, and hands-on experience with interactive narrative drafting/prototyping tools. Analyzes and evaluates user experience and other human factors to engage users. Prerequisites: MM 112, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 275. Music Video Production. 4 Credits.

Introduces multi-cam live event recording and post work for music venues. Includes multi-cam recording, recording audio and working with mixers and microphones. Develops narrative production skills for creating a music video; including scripting, story-boarding, shooting, lighting, and post-production. Prerequisites: MM 261 or MM 263 or instructor approval, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 278. Game Physics. 4 Credits.

Applies the fundamentals of physics to games from both a technical and creative perspective. Provides hands-on experience with 2D and 3D game physics engines to explore how the basic principles of physics (force, mass, acceleration, friction, inertia, kinematics and mechanics) can be represented in games. Teaches calculations used to control, create, and debug physics effects. Explores physics-based effects and mechanics at play in modern games and theorizes how they were achieved. Prerequisites: MM 242 or MM 243, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 279. Accessibility in Digital Development. 3 Credits.

Explores industry approaches to accessibility in media and discusses assistive devices and design patterns. Covers accessibility in the digital design process for media, and industry-standard tools to improve the accessibility and usability of digital content. Prerequisite/Concurrent: MM 112. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

MM 280. Cooperative Work Experience in Multimedia. 1-3 Credit.

Provides an opportunity to practice and enhance skills learned in Multimedia and Video Production classes. Promotes career objectives by linking course work with out-of-classroom internships or client-based projects. Prerequisites: MM 112, MM 230, MM 235 or instructor permission. Audit available.

MM 282. Stop Motion Animation Production. 4 Credits.

Introduces collaborative stop motion animation projects utilizing industry-standard methods and pipelines. Explores intermediate techniques in stop motion, compositing, and visual effects. Reviews industry roles and project management. Recommended: MM 216, MM 259. Prerequisites: MM 215, MM 237, or instructor approval. Audit available.

MM 284. Portfolio Development. 3 Credits.

Promotes organization of assets and projects to create a professional portfolio. Provides skills in showcasing work samples, industry fluency, style and experience. Develops interactive online materials with an emphasis on seeking internship and employment opportunities. Prerequisites: MM 230, MM 235, and MM 260 or instructor permission. Audit available.