Career and Program Description
Video and Multimedia specialists are employed by companies that produce digital media projects destined for screen delivery. Video and Multimedia projects include those focused on narrative, documentary, entertainment, business, marketing, live event, commercial, education, training, and presentation applications. The program also provides ongoing skill development to members of the interdisciplinary multimedia team entering from related professions, such as graphic design, photography, journalism, computer science, business, film studies and art.
The program is located at the Cascade Campus. The entry level multimedia courses are generally offered each term and students begin taking classes during any term. Fall term start is recommended.
Degrees and Certificates Offered
Associate of Applied Science Degree
Animation & Motion Graphics
Multimedia
Video Production & Emerging Media
One-Year Certificate
Multimedia
Academic Prerequisites
Multimedia AAS , Video Production & Emerging Media AAS and all certificates
- Students entering the program must possess strong Macintosh or Windows computer management skills and be familiar with essential software such as word processing and draw/paint programs.
Academic Requirements
Multimedia AAS , Video Production & Emerging Media AAS and all certificates
- All courses must be completed with a grade of "C" or "P" or better.
Non-Academic Prerequisites
- None
Non-Academic Requirements
- None
Associates of Applied Science Degree
Animation & Motion Graphics
Multimedia
Video Production & Emerging Media
Animation & Motion Graphics AAS Degree
Minimum 98 credits. Students must also meet Associate Degree Comprehensive Requirements and Associate of Applied Science Requirements. Students must complete a total of four courses of General Education. Some courses specified within the program may be used as General Education. Math/computation competency is met through the math course(s) required in the program of study. Students should consult with program advisors for course planning.
Course of Study
The coursework listed below is required. The following is an example of a term-by-term breakdown.
Summer Term | Credits | |
---|---|---|
ART 116 or ART 237A | Basic Design: Color Foundations * or Drawing the Human Figure | 4 |
ART 131A | Drawing I * or Basic Design: 2D Foundations or Intro to Animation | 4 |
First Term | ||
MM 112 | Digital Media Foundations | 2 |
MM 118 | Previsualization for Digital Media | 3 |
MM 120 | Multimedia Design | 2 |
MM 235 | Video Editing | 4 |
Second Term | ||
MM 114 or MM 259 | Visual Storytelling or Screenwriting/Preproduction | 3 |
MM 220 | Multimedia Design II | 3 |
MM 230 | Graphics for Multimedia | 4 |
MM 231 | 2D Animation | 4 |
Third Term | ||
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 260 | Video Foundations or Sound Production or Production Design and Art Direction | 3 |
MM 232 | 3D Modeling and Animation | 4 |
MM 239 | Advanced Video Editing | 4 |
Fourth Term | ||
MM 215 or MM 242 | Introduction to Stop Motion Animation or Game Design & Interactive Media | 4 |
MM 237 | Motion Graphics and Compositing | 4 |
MM 279 or MUC 218 | Accessibility in Digital Development or Digital Arts & Equity | 3 |
General Education: 1 Course | ||
Fifth Term | ||
MM 233 | 3D Character Modeling | 4 |
MM 216 or MM 243 | Puppet Fabrication in Stop Motion or Game Design & Interactive Media II | 4 |
MM 258 or MM 266 | Motion Graphics and Compositing II or Post-Production: Color Correction | 4 |
General Education: 1 Course | ||
Sixth Term | ||
MM 256 | Graphics for Multimedia II | 4 |
MM 254 or MM 267 | 3D Character Rigging and Animation or Visual Effects Production | 4 |
MM 282 or MM 253 | Stop Motion Animation Production or Intermediate 3D Modeling and Texturing | 4 |
MM 284 | Portfolio Development | 3 |
Seventh Term | ||
BA 150 | Intro to Entrepreneurship or Social Media Marketing or Small Business Design | 4 |
COMM 130 | Business & Professional Communication or Introduction to Intercultural Communication or Communicating in Teams and Small Groups | 4 |
Total Credits | 98 |
Multimedia AAS Degree
Minimum 94 credits. Students must also meet Associate Degree Comprehensive Requirements and Associate of Applied Science Requirements. Students must complete a total of four courses of General Education. Some courses specified within the program may be used as General Education. Math/computation competency is met through the math course(s) required in the program of study. Students should consult with program advisors for course planning.
Course of Study
The coursework listed below is required. The following is an example of a term-by-term breakdown.
Summer Term | Credits | |
---|---|---|
ART 131A or ART 103 | Drawing I * or Understanding New Media Arts | 4 |
ART 116 | Basic Design: Color Foundations * | 4 |
First Term | ||
MM 112 | Digital Media Foundations | 2 |
MM 120 | Multimedia Design | 2 |
MM 231 | 2D Animation | 4 |
ART 115 or MM 121 | Basic Design: 2D Foundations or Intro to Game Art Development | 4 |
Second Term | ||
MM 118 | Previsualization for Digital Media | 3 |
MM 220 or MM 225 | Multimedia Design II or Game Art Pipeline | 3 |
MM 230 | Graphics for Multimedia | 4 |
MM 235 | Video Editing | 4 |
Third Term | ||
BA 150 | Intro to Entrepreneurship or Small Business Design or Social Media Marketing | 4 |
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 232 | 3D Modeling and Animation | 4 |
Multimedia Program Electives | 4 | |
Fourth Term | ||
COMM 130 | Business & Professional Communication Z or Introduction to Intercultural Communication or Communicating in Teams and Small Groups | 4 |
MM 237 | Motion Graphics and Compositing | 4 |
MM 242 | Game Design & Interactive Media | 4 |
MM 270 or MM 271 | Writing for Multimedia or Interactive Storytelling | 3 |
Fifth Term | ||
MM 256 | Graphics for Multimedia II | 4 |
ART 117 or MM 243 | Basic Design: 3D Foundations or Game Design & Interactive Media II | 4 |
Multimedia Program Electives | 4 | |
General Education: 1 course | 3 | |
Sixth Term | ||
MM 250 | Advanced Multimedia Project | 3 |
MM 248 or MM 221 | AR/VR Fundamentals and Development I or Game Level Design | 4 |
Multimedia Program Electives | 6 | |
General Education: 1 course | 3 | |
Total Credits | 94 |
- *
Could be used as General Education
- Z
This course is part of Oregon Common Course Numbering. The following courses are equivalent:
COMM 111 and COMM 111ZWR 122 and WR 122Z
Multimedia Program Electives
Code | Title | Credits |
---|---|---|
MM 112 | Digital Media Foundations | 2 |
MM 114 | Visual Storytelling | 3 |
MM 116 | DIY Video | 2 |
MM 118 | Previsualization for Digital Media | 3 |
MM 120 | Multimedia Design | 2 |
MM 121 | Intro to Game Art Development | 2 |
MM 123 | Podcasting | 3 |
MM 125 | Video Industry Survey | 1 |
MM 126 | Sound for Picture | 4 |
MM 129 | Sound Production | 3 |
MM 134 | Directing for Narrative | 3 |
MM 142 | Introduction to Augmented Reality | 1 |
MM 145 | Acting for Recording | 3 |
MM 146 | Directing Actors for Recording | 4 |
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 205 | Acting for Recording II | 4 |
MM 215 | Introduction to Stop Motion Animation | 4 |
MM 216 | Puppet Fabrication in Stop Motion | 4 |
MM 220 | Multimedia Design II | 3 |
MM 221 | Game Level Design | 3 |
MM 222 | Client Video & Producing | 3 |
MM 224 | Drone Videography | 3 |
MM 225 | Game Art Pipeline | 3 |
MM 228 | 360/VR Filmmaking | 4 |
MM 231 | 2D Animation | 4 |
MM 232 | 3D Modeling and Animation | 4 |
MM 233 | 3D Character Modeling | 4 |
MM 236 | Digital Media Distribution | 3 |
MM 237 | Motion Graphics and Compositing | 4 |
MM 239 | Advanced Video Editing | 4 |
MM 242 | Game Design & Interactive Media | 4 |
MM 243 | Game Design & Interactive Media II | 4 |
MM 246 | Post-Production Sound for Video | 3 |
MM 247 | Field Sound for Video | 4 |
MM 248 | AR/VR Fundamentals and Development I | 4 |
MM 249 | AR/VR Development II | 4 |
MM 253 | Intermediate 3D Modeling and Texturing | 4 |
MM 254 | 3D Character Rigging and Animation | 4 |
MM 256 | Graphics for Multimedia II | 4 |
MM 258 | Motion Graphics and Compositing II | 4 |
MM 259 | Screenwriting/Preproduction | 4 |
MM 260 | Video Foundations | 3 |
MM 261 | Narrative Production | 4 |
MM 262 | Documentary Production | 4 |
MM 263 | Cinematography/Lighting | 4 |
MM 264 | Live Multi-camera Production | 4 |
MM 266 | Post-Production: Color Correction | 4 |
MM 267 | Visual Effects Production | 4 |
MM 268 | Producing and Directing Independent Film | 4 |
MM 270 | Writing for Multimedia | 3 |
MM 271 | Interactive Storytelling | 4 |
MM 275 | Music Video Production | 4 |
MM 269 | Production Design and Art Direction | 4 |
MM 278 | Game Physics | 4 |
MM 279 | Accessibility in Digital Development | 3 |
MM 280 | Cooperative Work Experience in Multimedia | 1-3 |
MM 282 | Stop Motion Animation Production | 4 |
MM 284 | Portfolio Development | 3 |
UAS 100 | Career Explorations and Intro to Unoccupied Aircraft Systems | 1 |
UAS 101 | UAS Pilot Test Prep | 2 |
UAS 102 | UAS Flight Operations | 2 |
Video Production & Emerging Media AAS Degree
Minimum 95 credits. Students must also meet Associate Degree Comprehensive Requirements and Associate of Applied Science Requirements. Students must complete a total of four courses of General Education. Some courses specified within the program may be used as General Education. In addition to required courses in the program of study, students must satisfy MTH 58/65 competency. Students should consult with program advisors for course planning.
Video Production & Emerging Media Degree Courses
First Term | Credits | |
---|---|---|
MM 112 | Digital Media Foundations | 2 |
MM 114 or MM 118 | Visual Storytelling or Previsualization for Digital Media | 3 |
MM 116 or MM 120 | DIY Video or Multimedia Design | 2 |
MM 235 | Video Editing | 4 |
ART 140A | Introduction to Digital Photography * | 4 |
Second Term | ||
MM 125 or MM 160 | Video Industry Survey or Marketing Yourself as a Multimedia Professional | 1 |
MM 129 | Sound Production | 3 |
MM 230 | Graphics for Multimedia | 4 |
MM 259 | Screenwriting/Preproduction | 4 |
MM 260 | Video Foundations | 3 |
Third Term | ||
MM 134 | Directing for Narrative or Acting for Recording or Directing Actors for Recording | 3 |
MM 236 | Digital Media Distribution | 3 |
MM 239 | Advanced Video Editing | 4 |
MUC 218 or MM 279 | Digital Arts & Equity or Accessibility in Digital Development | 4 |
Fourth Term | ||
MM 237 | Motion Graphics and Compositing | 4 |
MM 261 | Narrative Production or Production Design and Art Direction or Field Sound for Video | 4 |
MM 263 | Cinematography/Lighting | 4 |
ENG 195 | Film Studies: Film as Art * or Film Studies: Directors or Film Studies: Contemporary Themes and Genres | 4 |
Fifth Term | ||
MM 246 | Post-Production Sound for Video | 3 |
MM 258 or MM 215 | Motion Graphics and Compositing II or Introduction to Stop Motion Animation | 4 |
MM 262 or MM 222 | Documentary Production or Client Video & Producing | 4 |
General Education | 3 | |
Sixth Term | ||
MM 224 | Drone Videography or 360/VR Filmmaking or Podcasting | 3 |
MM 275 or MM 267 | Music Video Production or Visual Effects Production | 4 |
MM 284 | Portfolio Development | 3 |
General Education | 3 | |
Seventh Term | ||
MM 266 | Post-Production: Color Correction | 4 |
MM 268 or MM 264 | Producing and Directing Independent Film or Live Multi-camera Production | 4 |
Total Credits | 95 |
- *
Could be used as General Education
One-Year Certificate
Multimedia One-Year Certificate
Minimum 59 credits. Students must meet all certificate requirements.
Course of Study
The coursework listed below is required. The following is an example of a term-by-term breakdown.
First Term | Credits | |
---|---|---|
MM 112 | Digital Media Foundations | 2 |
MM 120 | Multimedia Design § | 2 |
MM 118 | Previsualization for Digital Media | 3 |
MM 235 | Video Editing | 4 |
Second Term | ||
MM 230 | Graphics for Multimedia § | 4 |
MM 231 | 2D Animation | 4 |
Multimedia Program Electives | 8 | |
Third Term | ||
MM 160 | Marketing Yourself as a Multimedia Professional § | 2 |
MM 232 | 3D Modeling and Animation | 4 |
MM 237 | Motion Graphics and Compositing | 4 |
MM 270 or MM 259 | Writing for Multimedia § or Screenwriting/Preproduction | 3 |
Fourth Term | ||
MM 250 | Advanced Multimedia Project | 3 |
Multimedia Program Electives | 12 | |
Multimedia Support Electives | 4 | |
Total Credits | 59 |
- §
Course contains Related Instruction and cannot be substituted with another course; Related Instruction details can be viewed here.
Multimedia Program Electives
Code | Title | Credits |
---|---|---|
MM 112 | Digital Media Foundations | 2 |
MM 114 | Visual Storytelling | 3 |
MM 116 | DIY Video | 2 |
MM 118 | Previsualization for Digital Media | 3 |
MM 120 | Multimedia Design | 2 |
MM 121 | Intro to Game Art Development | 2 |
MM 123 | Podcasting | 3 |
MM 125 | Video Industry Survey | 1 |
MM 126 | Sound for Picture | 4 |
MM 129 | Sound Production | 3 |
MM 134 | Directing for Narrative | 3 |
MM 142 | Introduction to Augmented Reality | 1 |
MM 145 | Acting for Recording | 3 |
MM 146 | Directing Actors for Recording | 4 |
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 205 | Acting for Recording II | 4 |
MM 215 | Introduction to Stop Motion Animation | 4 |
MM 216 | Puppet Fabrication in Stop Motion | 4 |
MM 220 | Multimedia Design II | 3 |
MM 221 | Game Level Design | 3 |
MM 222 | Client Video & Producing | 3 |
MM 224 | Drone Videography | 3 |
MM 225 | Game Art Pipeline | 3 |
MM 228 | 360/VR Filmmaking | 4 |
MM 231 | 2D Animation | 4 |
MM 232 | 3D Modeling and Animation | 4 |
MM 233 | 3D Character Modeling | 4 |
MM 236 | Digital Media Distribution | 3 |
MM 237 | Motion Graphics and Compositing | 4 |
MM 239 | Advanced Video Editing | 4 |
MM 242 | Game Design & Interactive Media | 4 |
MM 243 | Game Design & Interactive Media II | 4 |
MM 246 | Post-Production Sound for Video | 3 |
MM 247 | Field Sound for Video | 4 |
MM 248 | AR/VR Fundamentals and Development I | 4 |
MM 249 | AR/VR Development II | 4 |
MM 253 | Intermediate 3D Modeling and Texturing | 4 |
MM 254 | 3D Character Rigging and Animation | 4 |
MM 256 | Graphics for Multimedia II | 4 |
MM 258 | Motion Graphics and Compositing II | 4 |
MM 259 | Screenwriting/Preproduction | 4 |
MM 260 | Video Foundations | 3 |
MM 261 | Narrative Production | 4 |
MM 262 | Documentary Production | 4 |
MM 263 | Cinematography/Lighting | 4 |
MM 264 | Live Multi-camera Production | 4 |
MM 266 | Post-Production: Color Correction | 4 |
MM 267 | Visual Effects Production | 4 |
MM 268 | Producing and Directing Independent Film | 4 |
MM 270 | Writing for Multimedia | 3 |
MM 271 | Interactive Storytelling | 4 |
MM 275 | Music Video Production | 4 |
MM 269 | Production Design and Art Direction | 4 |
MM 278 | Game Physics | 4 |
MM 279 | Accessibility in Digital Development | 3 |
MM 280 | Cooperative Work Experience in Multimedia | 1-3 |
MM 282 | Stop Motion Animation Production | 4 |
MM 284 | Portfolio Development | 3 |
UAS 100 | Career Explorations and Intro to Unoccupied Aircraft Systems | 1 |
UAS 101 | UAS Pilot Test Prep | 2 |
UAS 102 | UAS Flight Operations | 2 |
Multimedia Support Electives
Code | Title | Credits |
---|---|---|
ARCH 126 | Introduction to AutoCAD | 3 |
ARCH 136 | Intermediate AutoCAD | 3 |
ART 103 | Understanding New Media Arts | 4 |
ART 115 | Basic Design: 2D Foundations | 4 |
ART 116 | Basic Design: Color Foundations | 4 |
ART 117 | Basic Design: 3D Foundations | 4 |
ART 119 | Basic Design: 4D Foundations | 4 |
ART 131A | Drawing I | 4 |
ART 140A | Introduction to Digital Photography | 4 |
ART 214 | History of Graphic Design | 4 |
ART 240A | Photo II: Digital Photography | 4 |
ART 279A | Experimental Media: Making and Meaning | 4 |
ART 293A | Figure Sculpture | 4 |
BA 101 | Introduction to Business (BA101=BA101Z) Z | 4 |
BA 131 | Introduction to Business Technology | 4 |
BA 205 | Business Communication Using Technology | 4 |
BA 207 | Introduction to E-Commerce | 4 |
BA 235 | Social Media Marketing | 4 |
CADD 126 | Introduction to AutoCAD | 3 |
CADD 136 | Intermediate AutoCAD | 3 |
CIS 122 | Introduction to Programming Logic | 4 |
CIS 133J | Java Programming I | 4 |
CIS 135M | Mobile Application Programming for Android | 4 |
CIS 140L | Introduction to Linux/UNIX | 4 |
CIS 233J | Java Programming II | 4 |
CS 133G | Introduction to Computer Games | 4 |
CS 233G | Game Programming | 4 |
ENG 195 | Film Studies: Film as Art | 4 |
ENG 196 | Film Studies: Directors | 4 |
ENG 197 | Film Studies: Contemporary Themes and Genres | 4 |
GD 114 | Introductory Typography | 3 |
GD 120 | Graphic Design I | 3 |
GD 122 | Graphic Design 2 | 3 |
GD 124 | Graphic Design 3 | 3 |
GD 221 | Graphic Design 4 | 3 |
GD 222 | Graphic Design 5 | 3 |
GD 228 | Professional Graphic Design Practices | 3 |
GD 229 | Portfolio Preparation | 3 |
GD 242 | Combined Graphic Programs | 3 |
GD 249 | Design Studio | 3 |
J 102 | Introduction to Information Gathering | 4 |
J 103 | Introduction to Media Writing | 4 |
J 201 | Mass Communication and Society | 4 |
J 204 | Visual Communication for Media | 4 |
MUC 200A | Composition I: Principles and Techniques | 3 |
MUC 200B | Composition II: Electronic Music Composition | 3 |
MUC 200C | Composition III: Multimedia & Multichannel Channel Comp | 3 |
MUC 201 | Analog Modular Synthesis | 3 |
MUC 223 | Recording Technology I: Analog Fundamentals | 3 |
MUC 224 | Recording Technology II: Signal Processing & Tracking | 3 |
MUC 225 | Recording Technology III: Running a Studio | 3 |
MUC 236 | Studio Recording Technology IV | 3 |
MUC 237 | Studio Recording Technology V | 3 |
MUC 238 | Studio Recording Technology VI | 3 |
MUC 270 | Audio Programming I: Introduction to Max/MSP | 4 |
MUC 271 | Audio Programming II: Intermediate Max/MSP | 4 |
MUS 170 | Music Technology: Beats and Basics | 3 |
MUS 171 | Music Technology: Record and Mix | 3 |
MUS 172 | Music Technology: Record, Remix and DJ | 3 |
WR 227 | Technical Writing (WR227=WR227Z) | 4 |
WR 243 | Creative Writing - Script Writing | 4 |
WR 247 | Advanced Creative Writing - Scriptwriting | 4 |
- Z
This course is part of Oregon Common Course Numbering. The following courses are equivalent:
BA 101 and BA 101Z
MM 112. Digital Media Foundations. 2 Credits.
Covers technical foundations in video and digital media production. Explores project organization, file management and terminology. Introduces creative digital tools and software for multimedia applications and industry workflow. Explores contemporary equity topics in media. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 114. Visual Storytelling. 3 Credits.
Promotes practices and analysis through a variety of visual storytelling methods and genres. Covers motion image aesthetics, visual techniques, and the application of technical tools to support emotional results. Illustrates diverse perspectives and cultural understanding through media analysis. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 116. DIY Video. 2 Credits.
Introduces methods and workflows for creating video stories using low-cost, democratized technology such as DSLRs, smartphones, and action cameras. Includes planning, filming, editing, and sharing stories about oneself, people, places, and organizations. Prerequisite/concurrent: MM 112, MM 235. Audit available.
MM 118. Previsualization for Digital Media. 3 Credits.
Introduces previsualization, storyboarding, animatics, concept art, and graphic design principles. Covers vocabulary for basic 2D animation and digital art principles. Explores technical workflow foundations for animation and motion graphics. Prerequisite/Concurrent: MM 112. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 120. Multimedia Design. 2 Credits.
Introduces the multimedia development and design process. Focuses on project goals, team roles, target audiences, and information architecture. Covers user experience design, project evaluation, and resource planning. Includes typography, color, hierarchy, and design programs. Prerequisite: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 121. Intro to Game Art Development. 2 Credits.
Introduces the game art design process. Includes identifying the functions and skills necessary to be successful in the game industry, fulfilling client needs, an overview of software used in the process, and basic introduction to gaming engines. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 123. Podcasting. 3 Credits.
Covers the planning, production, launching and distribution of a podcast. Examines inclusion of diverse voices and perspectives. Explores audio storytelling, audio mixing, interviewing, podcast script writing, research, editing, budgeting, marketing and distribution. Introduces podcast equipment selection, setting up a podcast kit, recording for ear, and recording in-person and remote guests. Audit available.
MM 125. Video Industry Survey. 1 Credit.
Reviews roles, departments, companies and professional/governmental organizations in video, film, and adjacent media. Explores the practices of successful freelance and contracted contributors. Audit available.
MM 126. Sound for Picture. 4 Credits.
Covers sound as exhibited in modern film and television productions of all genres. Includes sound design, foley walking, ADR recording, on-set recording, and soundtrack/score recording. Includes mixing, editing, and software skills training. This course is also offered as MUC 126; a student who enrolls in this course a second time under either designator will be subject to the course repeat policy. Recommended: MUC 223. Prerequisites: MM 129. Audit available.
MM 129. Sound Production. 3 Credits.
Explores best practices in field sound recording for video projects including microphone selection and use. Covers skills in post-production sound, including sound mixing, sound design and distribution. Introduces industry roles and responsibilities within sound departments. Prerequisite/Concurrent: MM 235, or instructor permission. Audit available.
MM 134. Directing for Narrative. 3 Credits.
Explores the process, techniques and workflow of directing narrative projects. Covers story preparation and continuity, scene coordination, and communication with departments, crew, and actors. Recommended: MM 259. Prerequisites: MM 235, MM 260. Audit available.
MM 142. Introduction to Augmented Reality. 1 Credit.
Explores and defines the technology and creation of augmented reality. Examines uses and trends using this technology. Includes the creation of simple projects that demonstrate the production and use of augmented reality. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 145. Acting for Recording. 3 Credits.
Explores the process of acting for recording in collaboration with directors, writers, and crew in media production. Covers the process of translating the performance to the appropriate medium. Focuses on current industry standards and principles within the multimedia profession. Audit available.
MM 146. Directing Actors for Recording. 4 Credits.
Explores the process of directing for camera and voice recording work within the multimedia profession. Focuses on industry standards and principles. Promotes the process for the collaboration by both performers and directors. Recommended: MM 235 and MM 259. Prerequisite: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 160. Marketing Yourself as a Multimedia Professional. 2 Credits.
Explores the employment and independent market for multimedia professionals, including job qualifications for various positions in small to large organizations, as well as the general business environment for multimedia production. Provides an overview and opportunity to apply methods and practices used in finding and obtaining employment in the multimedia industry. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/Concurrent: MM 112. Audit available.
MM 205. Acting for Recording II. 4 Credits.
Explores the process of acting as a profession in a recorded medium. Focuses on current industry standards and principles within the multimedia profession for an actor. Addresses the appropriate artistic skills and business partnership elements required for employment. Prerequisites: MM 145 or TA 141 or TA 145 or instructor permission. Audit available.
MM 215. Introduction to Stop Motion Animation. 4 Credits.
Introduces the concepts, techniques, materials, devices, and software of stop motion animation. Explores and creates stop motion animations, using multiple materials, such as clay, armatures, puppets, 3D printers, cameras, and industry-standard production and post-production software, in solo and group projects. Recommended: MM 237. Prerequisites: MM 112, MM 235, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 216. Puppet Fabrication in Stop Motion. 4 Credits.
Provides foundational skills in puppet fabrication for stop-motion animation. Introduces industry-standard techniques to create puppet characters such as armatures and costumes. Prerequisites: MM 112, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/Concurrent: MM 215. Audit available.
MM 220. Multimedia Design II. 3 Credits.
Emphasizes design concepts including layout, typography, color theory, and information architecture with the goal of creating interactive designs that balance aesthetics and function. Includes participation in client focused design projects. Prerequisites: MM 120, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 221. Game Level Design. 3 Credits.
Analyzes levels used in modern video games. Integrates both functional and aesthetic level design, level pacing and flow, player goals, and fun factor. Prerequisites: MM 121 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 222. Client Video & Producing. 3 Credits.
Explores producing video and branded media for client-oriented projects. Includes the intake and initial design process, scope development, pre-production, client communication, and meeting deadlines for specified deliverables. Prerequisites: MM 235, MM 260, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 224. Drone Videography. 3 Credits.
Offers opportunities to develop skills in drone photography and video recording for creative & client goals. Reviews basic drone operations. Introduces the drone industry, the regulatory environment, and commercial licensing. Recommended: Beginning-level drone flying experience. Prerequisite: MM 235. Audit available.
MM 225. Game Art Pipeline. 3 Credits.
Introduces processes and methods necessary for developing game-specific content for contemporary game engines and real-time rendering environments. Focuses on team-based efficient production management and pipeline. Prerequisites: MM 121, MM 232 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 228. 360/VR Filmmaking. 4 Credits.
Reviews the current state of 360 immersive video in art, media and entertainment. Develops skills in organizing, storytelling, and producing 360/VR Filmmaking documentary productions. Focuses on workflows for shooting, stitching, editing, and choreography in 360/VR Filmmaking space. Prerequisites: MM 235, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 230. Graphics for Multimedia. 4 Credits.
Develops skills using multimedia industry-standard image editing software to create, edit and optimize graphics for content creation. Explores graphic creation, color, composition, and focuses on working non-destructively. Prerequisite: MM 112 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 231. 2D Animation. 4 Credits.
Introduces animation principles, techniques, and applications in animated narrative storytelling, motion graphics and game design. Covers industry standard animation software to create digital 2D animations. Explores animation techniques from traditional methods to current industry standards. Prerequisite/Concurrent: MM 112. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 232. 3D Modeling and Animation. 4 Credits.
Introduces the creation, editing, and analysis of 3D models. Develops foundational skills to navigate and utilize a 3D modeling workspace to create 3D objects. Introduces basic principles of 3D modeling, texturing, lighting, animating, and rendering. Prerequisites: MM 112 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 233. 3D Character Modeling. 4 Credits.
Introduces digital character modeling, retopologizing and texturing using current industry tools and techniques. Covers production and presentation of fully textured character models with optimized topology for animation. Prerequisites: MM 232 or instructor permission. Audit available.
MM 235. Video Editing. 4 Credits.
Explores the post-production process for non-linear editing of digital video for use in video production and multimedia applications. Focuses on industry standard editing software to develop the foundational process of editing including continuity and montage principles. Prerequisite/concurrent: MM 112. Audit available.
MM 236. Digital Media Distribution. 3 Credits.
Introduces the pipeline to finalize projects for distribution. Explores methods and technologies used for marketing, streaming, media outlets, publications and social media. Covers quality control and accessibility. Prerequisite: MM 235 or instructor permission. Audit available.
MM 237. Motion Graphics and Compositing. 4 Credits.
Introduces the creation of motion graphics using industry-standard software. Illustrates the basic concepts of motion graphics, as well as the functions and capabilities of the software tools including their extensive compositing, keying, animation, and special effects capabilities. Recommend: MM 231. Prerequisites: MM 230, MM 235. Audit available.
MM 239. Advanced Video Editing. 4 Credits.
Explores and develops post-production design and delivery of digital video and audio for multimedia projects. Builds upon the basic techniques of video editing, color correction, and sound design for video delivery using industry-standard software. Analyzes, evaluates, and critiques video projects. Prerequisite: MM 235. Audit available.
MM 242. Game Design & Interactive Media. 4 Credits.
Covers foundational game engine workflows, scripting concepts, and best practices. Introduces concepts and processes for design and creation of 2D and 3D spaces for games and wide-ranging applications: art, education, simulation, architectural visualization, interactive storytelling and other current or emerging applications. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/Concurrent: MM 112 or instructor permission. Audit available.
MM 243. Game Design & Interactive Media II. 4 Credits.
Explores intermediate concepts and techniques in the creation of 2D and 3D games and interactive applications. Continues to present programming concepts, design patterns, and game mechanics. Introduces version control and best practices for collaborative workflows. Prerequisites: MM 242, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 246. Post-Production Sound for Video. 3 Credits.
Introduces the practice of sound editing for video projects. Examines methods for audio mixing, sound design, dialog repair, synchronization of sound with picture and conforming sound to distribution standards. Explores the creation and use of sound effects, foley, and music. Prerequisites: MM 129, MM 235 or instructor permission. Audit available.
MM 247. Field Sound for Video. 4 Credits.
Provides an overview, exploration and practice of field sound recording for video projects with an emphasis on dialogue capture for narrative productions. Examines multiple concepts, methods and techniques including pre-production, microphone use, signal routing, mixing and improving sound recording in challenging acoustical environments. Prerequisites: MM 129, or instructor permission. Audit available.
MM 248. AR/VR Fundamentals and Development I. 4 Credits.
Covers the creation and development of immersive technology using alternative user interfaces such as augmented reality (AR) and virtual reality (VR). Explores the trends and current uses for immersive and motion-tracking technology for use with AR/VR experiences. Examines common implementations, design trends, and industry standard software used in AR/VR content creation. Includes the creation of simple projects in augmentation that explore development concepts. Prerequisites: MM 242, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 249. AR/VR Development II. 4 Credits.
Continues the creation and development of immersive technology using alternative user interfaces such as augmented reality (AR) and virtual reality (VR). Covers immersive and motion-tracking technology for use with AR/VR experiences. Examines common implementations, design trends, and industry standard software used in AR/VR content creation. Prerequisite: MM 248, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 250. Advanced Multimedia Project. 3 Credits.
Produces a culminating multimedia project related to professional interests that demonstrates the skills of multimedia production. Covers planning, researching, pitching, and creating a project that meets industry and accessible standards. Prerequisites: MM 230, MM 235 and (MM 270 or MM 259) or instructor permission. Audit available.
MM 253. Intermediate 3D Modeling and Texturing. 4 Credits.
Develop skills to produce 3D models and environments. Explores relevant modeling tool-sets and intermediate modeling theory. Includes intermediate texturing and rendering techniques. Prerequisites: MM 232, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 254. 3D Character Rigging and Animation. 4 Credits.
Presents advanced 3D character rigging and animation techniques. Covers the creation of a bipedal character armature, as well as body and facial animations. Prerequisites: MM 232, MM 233 or instructor permission. Audit available.
MM 256. Graphics for Multimedia II. 4 Credits.
Presents industry standard graphic software to create, edit and optimize graphic images for use in multimedia. Explores techniques to manage workflow of graphics production essential for use in multimedia projects, motion graphics, and marketing. Prerequisite: MM 230. Audit available.
MM 258. Motion Graphics and Compositing II. 4 Credits.
Develops essential skills needed to create motion graphics using industry-standard software. Illustrates advanced concepts of motion graphics and the functions and capabilities of the software tools, including their extensive compositing, keying, animation, and special effects capabilities. Prerequisite: MM 237. Audit available.
MM 259. Screenwriting/Preproduction. 4 Credits.
Covers story structure, character development, and formatting for screenwriting. Includes the pre-production phase of narrative video projects. Reviews the transition from script to screen including shot lists, floor plans, and other pre-production variables. Recommended: WR 121Z. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 260. Video Foundations. 3 Credits.
Introduces digital video production, with a focus on the fundamentals of project planning, basic camera functions, shooting techniques, lighting principles, and audio recording fundamentals. Includes pre-production issues and production terminology. Reviews industry workflows for individual and small-crew projects. Prerequisites: MM 116, MM 235. Audit available.
MM 261. Narrative Production. 4 Credits.
Continues video production at an intermediate level; includes digital camera, lighting, audio, and pre-production techniques. Focuses on narrative production techniques. Focuses on narrative production workflow, including an overview of industry crew positions, directing actors and scene coverage. Prerequisite: MM 235, MM 260, MM 259. Audit available.
MM 262. Documentary Production. 4 Credits.
Explores documentary video making through hands-on exercises and assignments. Covers relevant pre-production methods and materials, the small-crew field production model, interviewing techniques, and further development of camera, lighting, audio, and editing skills. Recommended: MM 261 or MM 263. Prerequisites: MM 235 and MM 260, or instructor permission. Audit available.
MM 263. Cinematography/Lighting. 4 Credits.
Develops skills in lighting and camerawork for field and studio video production. Explores light fixtures, safety, theory, and techniques. Covers camerawork, composition, lens, techniques, and theory. Explores the roles of cinematographer and gaffer. Prerequisites: MM 235 and MM 260. Audit available.
MM 264. Live Multi-camera Production. 4 Credits.
Covers live video production workflow and techniques. Includes studio production, field multi-camera production and streaming technologies for live events, and broadcasting. Explores the roles of directing, production switching, and camera crew. Prerequisites: MM 235 and MM 260 or instructor permission. Audit available.
MM 266. Post-Production: Color Correction. 4 Credits.
Introduces the process of color correction, enhancements and effects of video materials using professional level color correction software. Includes color grading, color matching, lighting, and production workflow. Recommend MM 239. Prerequisite: MM 235, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 267. Visual Effects Production. 4 Credits.
Introduces the processes of green screen filming, development of natural and virtual background environments, and compositing. Includes planning, setup, production, and post-production processes. Explores physical and practical special effects alongside emerging technology for industry workflow. Recommended: MM 263. Prerequisites: (MM 237 and MM 260) or instructor permission. Audit available.
MM 268. Producing and Directing Independent Film. 4 Credits.
Explores preparation for careers working in independent film, television, documentary production, and episodics. Covers professional standards for directing and producing while examining DIY and indie techniques and concepts within production. Prerequisites: MM 260, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 269. Production Design and Art Direction. 4 Credits.
Explores the different roles, skill sets, and artistry associated with production of film and digital media. Covers fundamentals of pre-production planning, design principles, basic set builds, set decoration, introductory prop fabrication, costuming, and special effects. Includes an overview of the Art Department's structure and hierarchy, production terminology, and evaluation of industry etiquette. Recommended: MM 260. Prerequisites: MM 230, MM 235 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 270. Writing for Multimedia. 3 Credits.
Introduces the fundamental principles, technical skills, and practices of effective writing for multimedia platforms. Includes research, writing clear and concise copy, and incorporating multimedia elements into digital stories, text on screen, and digital presentations. Explores software-assisted writing tools and ethical considerations. Prerequisite/Concurrent: MM 112. Prerequisites: WR 121Z, or WR 122Z, or instructor permission. Audit available.
MM 271. Interactive Storytelling. 4 Credits.
Introduces the principles of interactive storytelling for games and other nonlinear media. Includes an overview of basic storytelling principles and how they apply to static and dynamic narratives, and hands-on experience with interactive narrative drafting/prototyping tools. Analyzes and evaluates user experience and other human factors to engage users. Prerequisites: MM 112, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 275. Music Video Production. 4 Credits.
Introduces multi-cam live event recording and post work for music venues. Includes multi-cam recording, recording audio and working with mixers and microphones. Develops narrative production skills for creating a music video; including scripting, story-boarding, shooting, lighting, and post-production. Prerequisites: MM 261 or MM 263 or instructor approval, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 278. Game Physics. 4 Credits.
Applies the fundamentals of physics to games from both a technical and creative perspective. Provides hands-on experience with 2D and 3D game physics engines to explore how the basic principles of physics (force, mass, acceleration, friction, inertia, kinematics and mechanics) can be represented in games. Teaches calculations used to control, create, and debug physics effects. Explores physics-based effects and mechanics at play in modern games and theorizes how they were achieved. Prerequisites: MM 242 or MM 243, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 279. Accessibility in Digital Development. 3 Credits.
Explores industry approaches to accessibility in media and discusses assistive devices and design patterns. Covers accessibility in the digital design process for media, and industry-standard tools to improve the accessibility and usability of digital content. Prerequisite/Concurrent: MM 112. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 280. Cooperative Work Experience in Multimedia. 1-3 Credit.
Provides an opportunity to practice and enhance skills learned in Multimedia and Video Production classes. Promotes career objectives by linking course work with out-of-classroom internships or client-based projects. Prerequisites: MM 112, MM 230, MM 235 or instructor permission. Audit available.
MM 282. Stop Motion Animation Production. 4 Credits.
Introduces collaborative stop motion animation projects utilizing industry-standard methods and pipelines. Explores intermediate techniques in stop motion, compositing, and visual effects. Reviews industry roles and project management. Recommended: MM 216, MM 259. Prerequisites: MM 215, MM 237, or instructor approval. Audit available.
MM 284. Portfolio Development. 3 Credits.
Promotes organization of assets and projects to create a professional portfolio. Provides skills in showcasing work samples, industry fluency, style and experience. Develops interactive online materials with an emphasis on seeking internship and employment opportunities. Prerequisites: MM 230, MM 235, and MM 260 or instructor permission. Audit available.