Career and Program Description
Video and Multimedia specialists are employed by companies that produce digital media projects destined for screen delivery. Video and Multimedia projects include those focused on narrative, documentary, entertainment, business, marketing, live event, commercial, education, training, and presentation applications. The program also provides ongoing skill development to members of the interdisciplinary multimedia team entering from related professions, such as graphic design, photography, journalism, computer science, business, publishing, film studies and art.
The program is located at the Cascade Campus. The entry level multimedia courses are generally offered each term and students begin taking classes during any term. Fall term start is recommended.
Degrees and Certificates Offered
Associate of Applied Science Degree
Multimedia
Video Production & Emerging Media
One-Year Certificate
Multimedia
Academic Prerequisites
Multimedia AAS , Video Production & Emerging Media AAS and all certificates
- Students entering the program must possess strong Macintosh or Windows computer management skills and be familiar with essential software such as word processing and draw/paint programs.
Academic Requirements
Multimedia AAS , Video Production & Emerging Media AAS and all certificates
- All courses must be completed with a grade of "C" or "P" or better.
Non-Academic Prerequisites
- None
Non-Academic Requirements
- None
Associates of Applied Science Degree
Multimedia
Video Production & Emerging Media
Multimedia AAS Degree
Minimum 94 credits. Students must also meet Associate Degree Comprehensive Requirements and Associate of Applied Science Requirements. Students must complete a total of four courses of General Education. Some courses specified within the program may be used as General Education. Math/computation competency is met through the math course(s) required in the program of study. Students should consult with program advisors for course planning.
Course of Study
The coursework listed below is required. The following is an example of a term-by-term breakdown.
Summer Term | Credits | |
---|---|---|
ART 131A | Drawing I * | 4 |
ART 116 | Basic Design: Color Foundations * | 4 |
First Term | ||
MM 112 | Digital Media Foundations | 2 |
MM 120 | Multimedia Design | 2 |
MM 231 | 2D Animation | 4 |
ART 115 | Basic Design: 2D Foundations * | 4 |
Second Term | ||
MM 220 | Multimedia Design II | 3 |
MM 230 | Graphics for Multimedia | 4 |
MM 235 | Video Editing | 4 |
ART 103 | Understanding New Media Arts * | 4 |
Third Term | ||
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 232 | 3D Modeling and Animation | 3 |
ART 117 | Basic Design: 3D Foundations * | 4 |
Multimedia Program Electives | 4 | |
Fourth Term | ||
COMM 130 | Business & Professional Communication Z or Public Speaking (COMM111=COMM111Z) or Argumentation, Advocacy, and Debate or Visual Communication for Media | 4 |
BA 131 | Introduction to Business Technology | 4 |
MM 237 | Motion Graphics and Compositing | 4 |
MM 270 or MM 259 | Writing for Multimedia or Screenwriting/Preproduction | 3 |
Fifth Term | ||
BA 205 | Business Communication Using Technology | 4 |
WR 122 | Composition II (WR122=WR122Z) Z | 4 |
Multimedia Program Electives | 8 | |
Sixth Term | ||
Multimedia Program Electives | 6 | |
General Education: 1 course | ||
General Education: 1 course | ||
MM 250 | Advanced Multimedia Project | 3 |
Total Credits | 94 |
- *
Could be used as General Education
- Z
This course is part of Oregon Common Course Numbering. The following courses are equivalent:
COMM 111 and COMM 111ZWR 122 and WR 122Z
Multimedia Program Electives
Code | Title | Credits |
---|---|---|
MM 112 | Digital Media Foundations | 2 |
MM 114 | Visual Storytelling | 3 |
MM 116 | DIY Video | 2 |
MM 118 | Previsualization for Digital Media | 4 |
MM 120 | Multimedia Design | 2 |
MM 121 | Intro to Game Art Development | 2 |
MM 123 | Podcasting | 3 |
MM 125 | Video Industry Survey | 1 |
MM 126 | Sound for Picture | 4 |
MM 129 | Sound Production | 4 |
MM 134 | Directing for Narrative | 3 |
MM 142 | Introduction to Augmented Reality | 1 |
MM 145 | Acting for Recording | 4 |
MM 146 | Directing Actors for Recording | 4 |
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 215 | Introduction to Stop Motion Animation | 4 |
MM 216 | Puppet Fabrication | 4 |
MM 220 | Multimedia Design II | 3 |
MM 221 | Game Level Design | 3 |
MM 222 | Client Video & Producing | 4 |
MM 224 | Drone Videography | 3 |
MM 225 | Game Art Pipeline | 3 |
MM 228 | 360/VR Filmmaking | 4 |
MM 231 | 2D Animation | 4 |
MM 232 | 3D Modeling and Animation | 3 |
MM 233 | 3D Character Modeling and Animation | 3 |
MM 236 | Digital Media Distribution | 3 |
MM 237 | Video Compositing and Effects | 4 |
MM 239 | Advanced Video Editing | 4 |
MM 242 | Game Design & Interactive Media 1 | 4 |
MM 243 | Game Design & Interactive Media 2 | 4 |
MM 246 | Post-Production Sound for Video | 2 |
MM 247 | Field Sound for Video | 2 |
MM 248 | AR/VR Fundamentals and Development I | 4 |
MM 249 | AR/VR Development II | 4 |
MM 253 | Intermediate Modeling and Texturing | 3 |
MM 254 | Character Rigging and Animation | 3 |
MM 256 | Graphics for Multimedia II | 4 |
MM 258 | Advanced Video Compositing | 4 |
MM 259 | Screenwriting/Preproduction | 4 |
MM 260 | Video Foundations | 3 |
MM 261 | Narrative Production | 4 |
MM 262 | Documentary Production | 4 |
MM 263 | Cinematography/Lighting | 4 |
MM 264 | Live Multi-camera Production I | 4 |
MM 266 | Post-Production: Color Correction | 4 |
MM 267 | Visual Effects Production | 4 |
MM 268 | Producing and Directing Independent Film | 4 |
MM 270 | Writing for Multimedia | 3 |
MM 271 | Interactive Storytelling | 4 |
MM 275 | Music Video Production | 4 |
MM 269 | Production Design and Art Direction | 4 |
MM 278 | Game Physics | 4 |
MM 279 | Accessibility in Digital Development | 4 |
MM 280 | Cooperative Work Experience in Multimedia | 1-3 |
MM 282 | Animation Production | 4 |
MM 284 | Portfolio Development | 3 |
UAS 100 | Career Explorations and Intro to Unoccupied Aircraft Systems | 1 |
UAS 101 | UAS Pilot Test Prep | 2 |
UAS 102 | UAS Flight Operations | 2 |
Video Production & Emerging Media AAS Degree
Minimum 90 credits. Students must also meet Associate Degree Comprehensive Requirements and Associate of Applied Science Requirements. Students must complete a total of four courses of General Education. Some courses specified within the program may be used as General Education. In addition to required courses in the program of study, students must satisfy MTH 58/65 competency. Students should consult with program advisors for course planning.
Video Production & Emerging Media Degree Courses
First Term | Credits | |
---|---|---|
ART 140A | Introduction to Digital Photography * | 4 |
MM 112 | Digital Media Foundations | 2 |
MM 114 | Visual Storytelling | 3 |
MM 116 | DIY Video | 2 |
MM 235 | Video Editing | 4 |
Second Term | ||
MM 125 | Video Industry Survey | 1 |
MM 129 | Sound Production | 4 |
MM 230 | Graphics for Multimedia | 4 |
MM 259 | Screenwriting/Preproduction | 4 |
MM 260 | Video Foundations | 3 |
Third Term | ||
MM 134 | Directing for Narrative or Acting for Recording or Directing Actors for Recording | 3 |
MM 236 | Digital Media Distribution | 3 |
MM 239 | Advanced Video Editing | 4 |
MUC 218 or MM 279 | Digital Arts & Equity or Accessibility in Digital Development | 4 |
Fourth Term | ||
MM 237 | Video Compositing and Effects | 4 |
MM 261 | Narrative Production or Production Design and Art Direction or Sound for Picture | 4 |
MM 263 | Cinematography/Lighting | 4 |
General Education | ||
Fifth Term | ||
MM 228 or MM 215 | 360/VR Filmmaking or Introduction to Stop Motion Animation | 4 |
MM 258 or MM 266 | Advanced Video Compositing or Post-Production: Color Correction | 4 |
MM 262 or MM 222 | Documentary Production or Client Video & Producing | 4 |
General Education | ||
Sixth Term | ||
MM 271 | Interactive Storytelling or Drone Videography or Podcasting | 4 |
MM 275 or MM 267 | Music Video Production or Visual Effects Production | 4 |
MM 284 | Portfolio Development | 3 |
General Education | ||
Total Credits | 90 |
- *
Could be used as General Education
One-Year Certificate
Multimedia One-Year Certificate
Minimum 60 credits. Students must meet all certificate requirements.
Course of Study
The coursework listed below is required. The following is an example of a term-by-term breakdown.
First Term | Credits | |
---|---|---|
MM 112 | Digital Media Foundations | 2 |
MM 120 | Multimedia Design § | 2 |
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 231 | 2D Animation | 4 |
MM 235 | Video Editing | 4 |
Second Term | ||
MM 230 | Graphics for Multimedia § | 4 |
MM 270 or MM 259 | Writing for Multimedia § or Screenwriting/Preproduction | 3 |
Multimedia Program Electives | 8 | |
Third Term | ||
MM 232 | 3D Modeling and Animation | 3 |
MM 250 | Advanced Multimedia Project | 3 |
Multimedia Program Electives | 4 | |
Multimedia Support Electives | 5 | |
Fourth Term | ||
Multimedia Program Electives | 8 | |
Multimedia Support Electives | 8 | |
Total Credits | 60 |
- §
Course contains Related Instruction and cannot be substituted with another course; Related Instruction details can be viewed here.
Multimedia Program Electives
Code | Title | Credits |
---|---|---|
MM 112 | Digital Media Foundations | 2 |
MM 114 | Visual Storytelling | 3 |
MM 116 | DIY Video | 2 |
MM 118 | Previsualization for Digital Media | 4 |
MM 120 | Multimedia Design | 2 |
MM 121 | Intro to Game Art Development | 2 |
MM 123 | Podcasting | 3 |
MM 125 | Video Industry Survey | 1 |
MM 126 | Sound for Picture | 4 |
MM 129 | Sound Production | 4 |
MM 134 | Directing for Narrative | 3 |
MM 142 | Introduction to Augmented Reality | 1 |
MM 145 | Acting for Recording | 4 |
MM 146 | Directing Actors for Recording | 4 |
MM 160 | Marketing Yourself as a Multimedia Professional | 2 |
MM 215 | Introduction to Stop Motion Animation | 4 |
MM 216 | Puppet Fabrication | 4 |
MM 220 | Multimedia Design II | 3 |
MM 221 | Game Level Design | 3 |
MM 222 | Client Video & Producing | 4 |
MM 224 | Drone Videography | 3 |
MM 225 | Game Art Pipeline | 3 |
MM 228 | 360/VR Filmmaking | 4 |
MM 231 | 2D Animation | 4 |
MM 232 | 3D Modeling and Animation | 3 |
MM 233 | 3D Character Modeling and Animation | 3 |
MM 236 | Digital Media Distribution | 3 |
MM 237 | Video Compositing and Effects | 4 |
MM 239 | Advanced Video Editing | 4 |
MM 242 | Game Design & Interactive Media 1 | 4 |
MM 243 | Game Design & Interactive Media 2 | 4 |
MM 246 | Post-Production Sound for Video | 2 |
MM 247 | Field Sound for Video | 2 |
MM 248 | AR/VR Fundamentals and Development I | 4 |
MM 249 | AR/VR Development II | 4 |
MM 253 | Intermediate Modeling and Texturing | 3 |
MM 254 | Character Rigging and Animation | 3 |
MM 256 | Graphics for Multimedia II | 4 |
MM 258 | Advanced Video Compositing | 4 |
MM 259 | Screenwriting/Preproduction | 4 |
MM 260 | Video Foundations | 3 |
MM 261 | Narrative Production | 4 |
MM 262 | Documentary Production | 4 |
MM 263 | Cinematography/Lighting | 4 |
MM 264 | Live Multi-camera Production I | 4 |
MM 266 | Post-Production: Color Correction | 4 |
MM 267 | Visual Effects Production | 4 |
MM 268 | Producing and Directing Independent Film | 4 |
MM 270 | Writing for Multimedia | 3 |
MM 271 | Interactive Storytelling | 4 |
MM 275 | Music Video Production | 4 |
MM 269 | Production Design and Art Direction | 4 |
MM 278 | Game Physics | 4 |
MM 279 | Accessibility in Digital Development | 4 |
MM 280 | Cooperative Work Experience in Multimedia | 1-3 |
MM 282 | Animation Production | 4 |
MM 284 | Portfolio Development | 3 |
UAS 100 | Career Explorations and Intro to Unoccupied Aircraft Systems | 1 |
UAS 101 | UAS Pilot Test Prep | 2 |
UAS 102 | UAS Flight Operations | 2 |
Multimedia Support Electives
Code | Title | Credits |
---|---|---|
ARCH 126 | Introduction to AutoCAD | 3 |
ARCH 136 | Intermediate AutoCAD | 3 |
ART 103 | Understanding New Media Arts | 4 |
ART 115 | Basic Design: 2D Foundations | 4 |
ART 116 | Basic Design: Color Foundations | 4 |
ART 117 | Basic Design: 3D Foundations | 4 |
ART 119 | Basic Design: 4D Foundations | 4 |
ART 131A | Drawing I | 4 |
ART 140A | Introduction to Digital Photography | 4 |
ART 214 | History of Graphic Design | 4 |
ART 240A | Photo II: Digital Photography | 4 |
ART 279A | Experimental Media: Making and Meaning | 4 |
ART 293A | Figure Sculpture | 4 |
BA 101 | Introduction to Business (BA101=BA101Z) Z | 4 |
BA 131 | Introduction to Business Technology | 4 |
BA 205 | Business Communication Using Technology | 4 |
BA 207 | Introduction to E-Commerce | 4 |
BA 235 | Social Media Marketing | 4 |
CADD 126 | Introduction to AutoCAD | 3 |
CADD 136 | Intermediate AutoCAD | 3 |
CIS 122 | Introduction to Programming Logic | 4 |
CIS 133J | Java Programming I | 4 |
CIS 135M | Mobile Application Programming for Android | 4 |
CIS 140L | Introduction to Linux/UNIX | 4 |
CIS 233J | Java Programming II | 4 |
CS 133G | Introduction to Computer Games | 4 |
CS 233G | Game Programming | 4 |
ENG 195 | Film Studies: Film as Art | 4 |
ENG 196 | Film Studies: Directors | 4 |
ENG 197 | Film Studies: Contemporary Themes and Genres | 4 |
GD 114 | Introductory Typography | 3 |
GD 120 | Graphic Design I | 3 |
GD 122 | Graphic Design 2 | 3 |
GD 124 | Graphic Design 3 | 3 |
GD 221 | Graphic Design 4 | 3 |
GD 222 | Graphic Design 5 | 3 |
GD 228 | Professional Graphic Design Practices | 3 |
GD 229 | Portfolio Preparation | 3 |
GD 242 | Combined Graphic Programs | 3 |
GD 249 | Design Studio | 3 |
J 102 | Introduction to Information Gathering | 4 |
J 103 | Introduction to Media Writing | 4 |
J 201 | Mass Communication and Society | 4 |
J 204 | Visual Communication for Media | 4 |
MUC 200A | Composition I: Principles and Techniques | 3 |
MUC 200B | Composition II: Electronic Music Composition | 3 |
MUC 200C | Composition III: Multimedia & Multichannel Channel Comp | 3 |
MUC 201 | Analog Modular Synthesis | 3 |
MUC 223 | Recording Technology I: Analog Fundamentals | 3 |
MUC 224 | Recording Technology II: Signal Processing & Tracking | 3 |
MUC 225 | Recording Technology III: Running a Studio | 3 |
MUC 236 | Studio Recording Technology IV | 3 |
MUC 237 | Studio Recording Technology V | 3 |
MUC 238 | Studio Recording Technology VI | 3 |
MUC 270 | Audio Programming I: Introduction to Max/MSP | 4 |
MUC 271 | Audio Programming II: Intermediate Max/MSP | 4 |
MUS 170 | Music Technology: Beats and Basics | 3 |
MUS 171 | Music Technology: Record and Mix | 3 |
MUS 172 | Music Technology: Record, Remix and DJ | 3 |
WR 227 | Technical Writing (WR227=WR227Z) | 4 |
WR 243 | Creative Writing - Script Writing | 4 |
WR 247 | Advanced Creative Writing - Scriptwriting | 4 |
- Z
This course is part of Oregon Common Course Numbering. The following courses are equivalent:
BA 101 and BA 101Z
MM 112. Digital Media Foundations. 2 Credits.
Covers technical foundations in video and digital media production. Explores project organization, file management and terminology. Introduces creative digital tools and software for multimedia applications and industry workflow. Explores contemporary equity topics in media. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 114. Visual Storytelling. 3 Credits.
Explores practices and analysis through a variety of visual storytelling methods and genres. Covers motion image aesthetics, visual techniques, and the application of technical tools to support emotional results. Illustrates diverse perspectives and cultural understanding through media analysis. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 116. DIY Video. 2 Credits.
Introduces methods and workflows for creating video stories using low-cost, democratized technology such as DSLRs, smartphones, and action cameras. Includes planning, filming, editing, and sharing stories about oneself, people, places, and organizations. Prerequisite/concurrent: MM 112, MM 235. Audit available.
MM 118. Previsualization for Digital Media. 4 Credits.
Introduces previsualization, storyboarding, animatics, concept art, and graphic design principles. Covers vocabulary for basic 2D animation and digital art principles. Explores technical workflow foundations for animation and motion graphics. Audit available.
MM 120. Multimedia Design. 2 Credits.
Introduces the multimedia development and design process. Includes identifying the functions and skills of a multimedia team, defining project goals and target audience, utilizing information architecture and user experience design principles, evaluating projects to determine deliverables and resource needs. Prerequisite: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 121. Intro to Game Art Development. 2 Credits.
Introduces the game art design process. Includes identifying the functions and skills necessary to be successful in the game industry, fulfilling client needs, an overview of software used in the process, and basic introduction to gaming engines. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 123. Podcasting. 3 Credits.
Covers the planning, production, launching and distribution of a podcast. Examines inclusion of diverse voices and perspectives. Explores audio storytelling, audio mixing, interviewing, podcast script writing, research, editing, budgeting, marketing and distribution. Introduces podcast equipment selection, setting up a podcast kit, recording for ear, and recording in-person and remote guests. Audit available.
MM 125. Video Industry Survey. 1 Credit.
Reviews roles, departments, companies and professional/governmental organizations in video, film, and adjacent media. Explores the practices of successful freelance and contracted contributors. Audit available.
MM 126. Sound for Picture. 4 Credits.
Covers sound as exhibited in modern film and television productions of all genres. Includes sound design, foley walking, ADR recording, on-set recording, and soundtrack/score recording. Includes mixing, editing, and software skills training. This course is also offered as MUC 126; a student who enrolls in this course a second time under either designator will be subject to the course repeat policy. Recommended: MUC 223. Prerequisites: MM 129. Audit available.
MM 129. Sound Production. 4 Credits.
Explores best practices in field sound recording for video projects including microphone selection and use. Develops skills in post-production sound, including sound mixing, sound design and distribution. Prerequisite: MM 235. Audit available.
MM 134. Directing for Narrative. 3 Credits.
Explores the process, techniques and workflow of directing narrative projects. Covers story preparation and continuity, scene coordination, and communication with departments, crew, and actors. Recommended: MM 259. Prerequisites: MM 235, MM 260. Audit available.
MM 142. Introduction to Augmented Reality. 1 Credit.
Explores and defines the technology and creation of augmented reality. Examines uses and trends using this technology. Includes the creation of simple projects that demonstrate the production and use of augmented reality. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 145. Acting for Recording. 4 Credits.
Explores the process of acting for camera in collaboration with directors, writers and crew in media production. Focuses on current industry standards and principles within the multimedia profession. Covers the process of translating the performance for the appropriate medium. Audit available.
MM 146. Directing Actors for Recording. 4 Credits.
Explores the process of directing for camera and voice recording work within the multimedia profession. Focuses on industry standards and principles. Promotes the process for the collaboration by both performers and directors. Recommended: MM 235 and MM 259. Prerequisite: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 160. Marketing Yourself as a Multimedia Professional. 2 Credits.
Explores the employment and independent market for multimedia professionals, including job qualifications for various positions in small to large organizations, as well as the general business environment for multimedia production. Provides an overview and opportunity to apply methods and practices used in finding and obtaining employment in the multimedia industry. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 215. Introduction to Stop Motion Animation. 4 Credits.
Introduces the concepts, techniques, materials, devices, and software of stop motion animation. Explores and creates stop motion animations, using multiple materials, such as clay, armatures, puppets, 3D printers, cameras, and industry-standard production and post-production software, in solo and group projects. Prerequisites: MM 112, MM 235, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 216. Puppet Fabrication. 4 Credits.
Develops foundational skills in puppet fabrication for stop-motion animation. Introduces industry-standard techniques to create puppet characters such as armatures and costumes. Prerequisites: MM 215, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 220. Multimedia Design II. 3 Credits.
Emphasizes design concepts including layout, typography, color theory, and information architecture with the goal of creating interactive designs that balance aesthetics and function. Includes participation in "real-world" client focused design projects. Prerequisites: MM 120. Audit available.
MM 221. Game Level Design. 3 Credits.
Analyzes levels used in modern video games. Integrates both functional and aesthetic level design, level pacing and flow, player goals, and fun factor. Prerequisites: MM 121 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 222. Client Video & Producing. 4 Credits.
Explores producing video and live events for client-oriented projects. Includes the intake and initial design process, scope development, pre-production, client communication, and meeting deadlines for specified deliverables. Prerequisites: MM 235, MM 260. Audit available.
MM 224. Drone Videography. 3 Credits.
Offers opportunities to develop skills in drone photography and video recording for creative & client goals. Reviews basic drone operations. Introduces the drone industry, the regulatory environment, and commercial licensing. Recommended: Beginning-level drone flying experience. Prerequisite: MM 235. Audit available.
MM 225. Game Art Pipeline. 3 Credits.
Introduces processes and methods necessary for developing game-specific content for contemporary game engines and real-time rendering environments. Focuses on team-based efficient production management and pipeline. Prerequisites: MM 121 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 228. 360/VR Filmmaking. 4 Credits.
Reviews the current state of 360 immersive video in art, media and entertainment. Develops skills in organizing, storytelling, and producing 360/VR Filmmaking documentary productions. Focuses on workflows for shooting, stitching, editing, and choreography in 360/VR Filmmaking space. Prerequisites: MM 235, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 230. Graphics for Multimedia. 4 Credits.
Continues to develop skills using multimedia industry standard graphic software to create, edit and optimize graphic images for use in multimedia and interactive computer applications. Explores graphic creation, color, composition and compositing of multiple graphics for use in multimedia presentations and other multimedia formats. Prerequisite: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Prerequisite/concurrent: MM 112 or instructor permission. Audit available.
MM 231. 2D Animation. 4 Credits.
Introduces animation principles, techniques, and applications in animated narrative storytelling, motion graphics and game design. Covers industry standard animation software to create digital 2D animations. Explores animation techniques from traditional methods to current industry standards.
Prerequisites: MM 112, (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 232. 3D Modeling and Animation. 3 Credits.
Introduces creating, editing, and analyzing 3D models. Develops foundational skills to navigate and utilize a 3D modeling workspace to create 3D objects. Introduces basic principles of 3D modeling, texturing, lighting, animating, and rendering. Prerequisites: MM 112 or instructor permission, (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 233. 3D Character Modeling and Animation. 3 Credits.
Introduces digital character modeling, texturing, and animation. Develops skills using current industry tools and techniques. Produce and present professional rigged, animated, and textured character models. Prerequisites: MM 232 or instructor permission. Audit available.
MM 235. Video Editing. 4 Credits.
Explores the post-production process for non-linear editing of digital video for use in video production and multimedia applications. Focuses on industry standard editing software to develop the foundational process of editing including continuity and montage principles. Prerequisite/concurrent: MM 112. Audit available.
MM 236. Digital Media Distribution. 3 Credits.
Introduces the pipeline to finalize projects for distribution. Explores methods and technologies used for marketing, streaming, media outlets, publications and social media. Covers quality control and accessibility. Prerequisite: MM 235 or instructor permission. Audit available.
MM 237. Video Compositing and Effects. 4 Credits.
Introduces the creation of motion graphics using industry standard software. Illustrates the basic concepts of motion graphics, as well as the functions and capabilities of the software tools including their extensive compositing, keying, animation, and special effects capabilities. Prerequisites: MM 230, MM 235. Audit available.
MM 239. Advanced Video Editing. 4 Credits.
Continues to develop and explore post-production design and delivery of digital video and audio for multimedia projects and television. Continues to build upon the basic techniques of video editing, color correction, audio development, media compression formats and codecs for video delivery using industry standard software. Analyzes, evaluates, and critiques existing video projects. Prerequisite: MM 235. Audit available.
MM 242. Game Design & Interactive Media 1. 4 Credits.
Covers foundational game engine workflows, scripting concepts, and best practices. Introduces concepts and processes for design and creation of 2D and 3D spaces for games and wide-ranging applications: art, education, simulation, architectural visualization, interactive storytelling and other current or emerging applications. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 243. Game Design & Interactive Media 2. 4 Credits.
Explores intermediate concepts and techniques in the creation of 2D and 3D games and interactive applications. Continues to present programming concepts, design patterns, and game mechanics. Introduces version control and best practices for collaborative workflows. Prerequisites: MM 242, (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 246. Post-Production Sound for Video. 2 Credits.
Introduces the practice of sound editing for video projects. Examines multiple methods and workflows including synchronization of sound with picture, modification to maximize intelligibility, dialog replacement, the creation, collection and use of sound effects and music, mixing, and conforming sound to distribution standards. Prerequisites: MM 235 or instructor permission. Audit available.
MM 247. Field Sound for Video. 2 Credits.
Provides overview, exploration and practice of field sound recording for video projects. Examines multiple concepts, methods and techniques including preproduction, microphone use, signal routing, mixing and improving sound recording in challenging acoustical environments. Prerequisites: MM 235 or instructor permission. Audit available.
MM 248. AR/VR Fundamentals and Development I. 4 Credits.
Covers the creation and development of immersive technology using alternative user interfaces such as augmented reality (AR) and virtual reality (VR). Explores the trends and current uses for immersive and motion-tracking technology for use with AR/VR experiences. Examines common implementations, design trends, and industry standard software used in AR/VR content creation. Includes the creation of simple projects in augmentation that explore development concepts. Prerequisites: MM 242, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 249. AR/VR Development II. 4 Credits.
Continues the creation and development of immersive technology using alternative user interfaces such as augmented reality (AR) and virtual reality (VR). Covers immersive and motion-tracking technology for use with AR/VR experiences. Examines common implementations, design trends, and industry standard software used in AR/VR content creation. Prerequisite: MM 248, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 250. Advanced Multimedia Project. 3 Credits.
Produces a culminating multimedia project related to professional interests that demonstrates the skills of multimedia production. Covers planning, researching, pitching, and creating a project that meets industry and accessible standards. Prerequisites: MM 230, MM 235 and (MM 270 or MM 259) or instructor permission. Audit available.
MM 253. Intermediate Modeling and Texturing. 3 Credits.
Continues developing skills to produce 3D models. Explores relevant modeling tool-sets and intermediate modeling theory. Includes intermediate texturing and rendering techniques. Prerequisites: MM 232, (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 254. Character Rigging and Animation. 3 Credits.
Presents advanced 3D character rigging and animation techniques. Covers the creation of a professional bipedal character armature and body and facial animations. Prerequisites: MM 232, MM 233 or instructor permission. Audit available.
MM 256. Graphics for Multimedia II. 4 Credits.
Continues to develop skills using multimedia industry standard graphic software to create, edit and optimize graphic images for use in multimedia and interactive computer applications. Explores techniques to manage workflow of graphics production essential for use in multimedia presentations and other multimedia formats. Prerequisite: MM 230. Audit available.
MM 258. Advanced Video Compositing. 4 Credits.
Continues development of essential skills needed to create motion graphics using industry standard software. Illustrates advanced concepts of motion graphics, and the functions and capabilities of the software tools including their extensive compositing, keying, animation, and special effects capabilities. Prerequisite: MM 237. Audit available.
MM 259. Screenwriting/Preproduction. 4 Credits.
Focuses on the pre-production phase of narrative video projects. Provides story structure, character development, and formatting for screenwriting. Covers the transition from script to screen including shot lists, location scouting and floor plans, and other pre-production variables. Recommended: WR 121Z. Audit available.
MM 260. Video Foundations. 3 Credits.
Introduces digital video production, with a focus on the fundamentals of project planning, basic camera functions, shooting techniques, lighting principles, and audio recording fundamentals. Includes pre-production issues and production terminology. Reviews industry workflows for individual and small-crew projects. Prerequisites: MM 116, MM 235. Audit available.
MM 261. Narrative Production. 4 Credits.
Continues video production at an intermediate level; includes digital camera, lighting, audio, and pre-production techniques. Focuses on narrative production techniques. Focuses on narrative production workflow, including an overview of industry crew positions, directing actors and scene coverage. Prerequisite: MM 235, MM 260, MM 259. Audit available.
MM 262. Documentary Production. 4 Credits.
Explores documentary video making through hands-on exercises and assignments. Covers relevant pre-production methods and materials, the small-crew field production model, interviewing techniques, and further development of camera, lighting, audio, and editing skills. Recommended: MM 261 or MM 263. Prerequisites: MM 235 and MM 260, or instructor permission. Audit available.
MM 263. Cinematography/Lighting. 4 Credits.
Develops skills in lighting and camerawork for field and studio video production. Explores light fixtures, safety, theory, and techniques. Covers camerawork, composition, lens, techniques, and theory. Explores the roles of cinematographer and gaffer. Prerequisites: MM 235 and MM 260. Audit available.
MM 264. Live Multi-camera Production I. 4 Credits.
Covers live video production workflow and techniques. Includes studio production, multi-camera production for live events, and television broadcasting. Explores the roles of directing, production switching, and studio crew. Prerequisites: MM 235 and MM 260 or instructor permission. Audit available.
MM 266. Post-Production: Color Correction. 4 Credits.
Introduces the process of color correction, enhancements and effects of video materials using professional level color correction software. Includes color grading, color matching, lighting, and production workflow. Prerequisite: MM 235 or instructor approval, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 267. Visual Effects Production. 4 Credits.
Introduces the processes of green screen filming, development of natural and virtual background environments, and compositing. Includes planning, setup, production, and post-production processes. Explores physical and practical special effects alongside emerging technology for industry workflow. Recommended: MM 263. Prerequisites: (MM 237 and MM 260) or instructor permission. Audit available.
MM 268. Producing and Directing Independent Film. 4 Credits.
Explores preparation for careers working in independent film, television, documentary production, and episodics. Covers professional standards for directing and producing while examining DIY and indie techniques and concepts within production. Prerequisites: MM 260, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 269. Production Design and Art Direction. 4 Credits.
Explores the different roles, skill sets, and artistry associated with production of film and digital media. Covers fundamentals of pre-production planning, design principles, basic set builds, set decoration, introductory prop fabrication, costuming, and special effects. Includes an overview of video productions Art Department's structure and hierarchy, production terminology, and evaluation of industry etiquette. Recommended: MM 260. Prerequisites: MM 230, MM 235 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 270. Writing for Multimedia. 3 Credits.
Introduces the fundamental principles, technical skills, and practices of effective writing for multimedia platforms. Includes research, writing clear and concise copy, and incorporating multimedia elements into digital stories, text on screen, and digital presentations. Explores software-assisted writing tools and ethical considerations. Prerequisite/Concurrent: MM 112. Prerequisites: WR 121Z, or WR 122, or instructor permission. Audit available.
MM 271. Interactive Storytelling. 4 Credits.
Introduces the principles of interactive storytelling for games and other nonlinear media. Includes an overview of basic storytelling principles and how they apply to static and dynamic narratives, and hands-on experience with interactive narrative drafting/prototyping tools. Analyzes and evaluates user experience and other human factors to engage users. Prerequisites: MM 112, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 275. Music Video Production. 4 Credits.
Introduces multi-cam live event recording and post work for music venues. Includes multi-cam recording, recording audio and working with mixers and microphones. Develops narrative production skills for creating a music video; including scripting, story-boarding, shooting, lighting, and post-production. Prerequisites: MM 261 or MM 263 or instructor approval, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 278. Game Physics. 4 Credits.
Applies the fundamentals of physics to games from both a technical and creative perspective. Provides hands-on experience with 2D and 3D game physics engines to explore how the basic principles of physics (force, mass, acceleration, friction, inertia, kinematics and mechanics) can be represented in games. Teaches calculations used to control, create, and debug physics effects. Explores physics-based effects and mechanics at play in modern games and theorizes how they were achieved. Prerequisites: MM 242 or MM 243, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 279. Accessibility in Digital Development. 4 Credits.
Explores industry approaches to accessibility in media and discusses assistive devices and design patterns. Covers accessibility in the digital design process for media, and industry-standard tools to improve the accessibility and usability of digital content. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.
MM 280. Cooperative Work Experience in Multimedia. 1-3 Credit.
Practice and enhance skills gained in the Multimedia 100 and 200 level classes. Spend 4 to 12 hours per week working in the multimedia industry (public/private sector organizations) working at an approved multimedia development company doing cooperative work. Develop career objectives by linking course work with out-of-classroom experiences by becoming part of the "multimedia team" learning cooperation, team building, communication skills and project development. Prerequisites: MM 230, 231, 235, 236, 240, 241, 245 or instructor permission. Audit available.
MM 282. Animation Production. 4 Credits.
Produce collaborative group animation projects utilizing industry-standard methods and pipelines. Stop motion, 2D, 3D, compositing, motion graphics, and visual effects will be discussed. Explore and analyze industry roles and responsibilities. Recommended: MM 215. Prerequisites: MM 235, MM 230, and MM 232. Audit available.
MM 284. Portfolio Development. 3 Credits.
Promotes organization of assets and projects to create a professional portfolio. Provides skills in showcasing work samples, industry fluency, style and experience. Develops interactive online materials with an emphasis on seeking internship and employment opportunities. Prerequisites: MM 230, MM 235, and MM 260 or instructor permission. Audit available.